Exteros' QoL System

by Exteros

Everything you need in one mod. Squeak Through, Far Reach, Faster Manual Crafting, Productivity Limits, Even Distribution, Stack Size... and the list continues to grow! If you have a specific feature in mind, just ask. Everything can be enabled/disabled and tuned for the best experience with your own settings. No more downloading individual mods. Everything in one place, and always updated!

Utilities
21 days ago
2.0
1.79K
Character

b [FIXED in 0.1.0] SqueakThrough is the initial data stage??

2 months ago

As one of the developers on Periodic Madness (I just do functionality things, don't ask me anything about the mod), we had someone come in who had an issue with this mod.

In the process, we discovered that your Squeak Through replication is a data stage process... This is fundamentally not where you should be doing things. That should be a data-updates like the original Squeak Through or a data-final-fixes like Squeak Through 2

Still isn't compatible with PM with that fixed, but I'm chalking that up to the difference in complexity (your 17 lines vs the 155 of Squeak Through 2).
I also personally believe a modpack is better than packaging the mod concepts together, but that's separate.

21 days ago

Could you maybe print out the stack trace? I personally did not ever heard of that mod, so maybe i miscalculated how to proccess mod compatibility.

21 days ago

And to answer your question about ST 2 and my implementation
It's simple as that. The original mod basically make a lot of customization (which evaluates a lot of entities, which are need to be handled differently) to the entities that are processed. And for some reason he is making custom collision mask for some reason (which is not needed at all)

My function just takes the collision box, that is already in the game and then shrink it. It does not have mod compatibility from the scratch because of that.

But still it does not mean, it should not start with another mod.

21 days ago

I have rewritten the function on my end and added your mod as load after. My mod now should fully work with yours ;)

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