Explosive Biters


This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.

Content
3 months ago
0.16 - 2.0
68.9K
Enemies

a Schall Endgame Evolution compatibility

a month ago

Hi, I want to introduce a compatibility mod between Explosive Biters and Schall Endgame Evolution which adds new explosive biter tiers in line with Schall Endgame Evolution.

https://mods.factorio.com/mod/Explosive_biters_endgame_evolution_compatibility

I think it will be interesting for players who play both Explosive Biters and Schall Endgame Evolution.

Also, Krastorio 2 players can check https://mods.factorio.com/mod/Explosive_biters_K2_compatibility

MFerrari, thanks for your mods, love them.
They also inspired me to create my own content mod which adds Mother to normal biters.
https://mods.factorio.com/mod/Mother

a month ago

Hi there Vladiskus! Great to see it ! =)
Good idead to add a mother do vanilla tiers.
Just a doubt: why did you neeed a K2 change ? was it incompatible ?
Its a pitty k2 was not yet converted to 2.0...

a month ago

There are no real problems with K2 and your mods.

I just noticed that K2 changes HP of normal biters:
Medium Biter 75 -> 100
Big Biter 375 -> 500
Behemoth Biter 3000 -> 3500

So I decided to apply those changes to biters from mods for a more uniform experience.
There are also small changes with spawn probabilities.
For example, small and medium biters don't disappear completely during evolution progress:
Small Biters { { 0.0, 0.8 }, { 1.0, 0.01 } }
Medium Biters { { 0.2, 0.0 }, { 0.6, 0.3 }, { 1.0, 0.1 } }

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