Explosive Biters


This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.

3 months ago
0.16 - 1.1
74410

Changelog

Version: 1.1.36
  Changes:
    - Added explosion damage to neutral targets on projectiles, to avoid and endless fight with a rock
    - Raised spitter mother's range from 22 to 35 and leviathan's from 18 to 22
Version: 1.1.35
  Bugfixes:
    - Fixed missing explosions on nests and worms
Version: 1.1.34
  Changes:
    - Explosions are now on enemy prototypes, instead of control.lua (performance gain)
Version: 1.0.33
  Bugfixes:
    - Fixed an error from the previous version
Version: 1.0.32
  Changes:
    - Updated some projectile prototypes
    - Added area damage to behemoth and leviathan biters
  Bugfixes:
    - Fixed high pollution comsumption
Version: 1.0.31
  Changes:
    - Added physical damage to fire spitters, to avoid and endless fight with a rock
    - Added proper collisions to fire streams
Version: 1.0.30
  Changes:
    - Updated for game version 1.1
  Bugfixes:
    - Fixed fire sticker tint
Version: 1.0.29
  Bugfixes:
    - Fixed force for explosions and fire-flames
Version: 1.0.28
  Changes:
    - Updated nest small atomic explosion animations to factorio 1.0
    - Added filters to on_entity_died event
Version: 0.18.27
  Changes:
    - Added Russian language localization file, thanks to TheLastEagle
Version: 0.18.25
  Changes:
    - Raised worm mother hp and damage
Version: 0.18.24
  Changes:
    - Updated to the new game sounds, to make compatible with game version 0.18.2
Version: 0.18.23
  Release:
    - v18 release
Version: 0.17.23
  Bugfixes:
    - Trying to fix a game error on MP join on a server with modified settings
    - Removed friendly fire mod setting: it never worked
    - Fixed english typo on a mod setting
Version: 0.17.22
  Changes:
    - Reduced mothers breed rate from 3 to 1
Version: 0.17.21
  Changes:
    - Expanding Spawners now checks the local temperature with the new calculate_tile_properties game function
Version: 0.17.20
  Changes:
    - Added mod option to disable surface temperature check on cold aliens spawning
    - Enemy base expansions will now check the surface temperature
Version: 0.17.19
  Changes:
    - Added cold damage vulnerability, if present
Version: 0.17.18
  Changes:
    - Added alien-biomes as optional dependency, to include tile restrictions in autoplace function
    - Reduced Leviathans HP
Version: 0.17.17
  Changes:
    - Testing temperature check to autoplacing. Explosive aliens will appear in hot areas, but not in cold ones (like in alien-biomes mod).
Version: 0.17.16
  Changes:
    - Added laser and electric vulnerabilities to all fire monsters
Version: 0.17.15
  Changes:
    - Reduced worms attack ranges and damages.
Version: 0.17.13
  New:
    - Options to disable worms, mother and cluster spitter projectiles. Added acid resistances.
Version: 0.17.12
  Changes:
    - Reduced damage from spitter's fire puddles.
    - Reduced minimum health and damage scalers to 0.1.
  Locale:
    - Added another missing localization string
Version: 0.17.11
  Changes:
    - Reduced mother attack ratio, tweaked its resistances.
Version: 0.17.10
  Bugfixes:
    - Fixed dying explosion.
Version: 0.17.6
  Changes:
    - Raised resistances to explosion. They are immune to fire.