Hi,
I love this mod but seems to have pushed it (and my game) to some limit :P I have a few other biter-related mods active that escalates the effect of this mod. Most notably, I have Schall Endgame Evolution with up to Category 15 biters (very very big biters), and Swarmageddon, that splits biters into smaller biters with reduced health when they die. These two alone creates a quite long chain of attacks - one big biter attacking probably ends up as much more than 100 biters in the end.
I noticed that the game lagged a lot during large attacks with explosive biters turned on, and could also see it in detailed time info that explosive biters were the one using a lot of time. I also see that many of the biters created by Swarmageddon are explosive - so there is a huge amount of explosive biters in every attack.
It ended up in a very long list non-recoverable errors. It all looked the same, but a small part of it is pasted below.
I don't expect that this mod can handle my crazy game, but just wanted to inform you in any case :)
Error while running event Explosive_biters::on_entity_died (ID 4)
The mod Explosive Biters (1.0.33) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Explosive_biters::on_entity_died (ID 4)
The mod Explosive Biters (1.0.33) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Explosive_biters::on_entity_died (ID 4)
Explosive_biters/control.lua:44: C stack overflow
stack traceback:
Explosive_biters/control.lua:44: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
...
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
stack traceback:
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
...
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>
[C]: in function 'damage'
Explosive_biters/control.lua:65: in function <Explosive_biters/control.lua:42>