Expensive Mode


The official Expensive Mode from Factorio 1.1, optionally extended to Space Age but strictly following the same philosophy.

Tweaks
2 days ago
2.0
45
Manufacturing

g Mod support

2 days ago

How dos this support custom recipes? because there is no longer an ‘expensive’ field.

2 days ago

niver mind. as soon as you formulate the question, you come up with the answer yourself
if mods["Expensive-Mode"] then
..define expensive recipies..
end

2 days ago

Yes, those mods can then mark this as an optional dependency.

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