The official Expensive Mode from Factorio 1.1, optionally extended to Space Age but strictly following the same philosophy.
Small changes concerning balance, gameplay, or graphics.
Furnaces, assembling machines, production chains.
How dos this support custom recipes? because there is no longer an ‘expensive’ field.
niver mind. as soon as you formulate the question, you come up with the answer yourself if mods["Expensive-Mode"] then ..define expensive recipies.. end
Yes, those mods can then mark this as an optional dependency.