Equipment Grid Logistic Module (logiquipment Revived)


This mod takes 'dorfl' https://mods.factorio.com/mod/logiquipment mod and extends it to include the cargo wagon entity, for those of us who want construction trains.

Content
3 years ago
0.17 - 1.1
4.78K
Logistics

b [fixed 1.0.1][1.0.0] crash with warptorio2 1.3.1

3 years ago
(updated 3 years ago)
The mod Warptorio2 (1.3.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event warptorio2::on_tick (ID 0)
The mod EquipmentGridLogisticModule (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event EquipmentGridLogisticModule::script_raised_destroy (ID 78)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
    __EquipmentGridLogisticModule__/control.lua:133: in function 'vehiclePackup'
    __EquipmentGridLogisticModule__/control.lua:164: in function 'vehicleUnregister'
    __EquipmentGridLogisticModule__/control.lua:428: in function <__EquipmentGridLogisticModule__/control.lua:423>
stack traceback:
    [C]: in function '__index'
    __EquipmentGridLogisticModule__/control.lua:133: in function 'vehiclePackup'
    __EquipmentGridLogisticModule__/control.lua:164: in function 'vehicleUnregister'
    __EquipmentGridLogisticModule__/control.lua:428: in function <__EquipmentGridLogisticModule__/control.lua:423>
stack traceback:
    __warptorio2__/control_main.lua:977: in function 'Warp'
    __warptorio2__/control_main.lua:822: in function 'Warpout'
    __warptorio2__/control_main_helpers.lua:227: in function 'b'
    __warptorio2__/lib/lib_control.lua:281: in function <__warptorio2__/lib/lib_control.lua:281>
stack traceback:
    [C]: in function 'destroy'
    __warptorio2__/control_main.lua:977: in function 'Warp'
    __warptorio2__/control_main.lua:822: in function 'Warpout'
    __warptorio2__/control_main_helpers.lua:227: in function 'b'
    __warptorio2__/lib/lib_control.lua:281: in function <__warptorio2__/lib/lib_control.lua:281>

bug report against other mod

3 years ago

What action were you performing at the time that this crashed ?

Warping to a new planet ?

3 years ago

Added more checks for valid entities

3 years ago

Yep, warping to a new planet, as you guessed.

3 years ago

Make sure you have your entity clone event hooked.