Enhanced Energy Grid Storage

by Kingdud

Adds higher teir energy storage and satelites which use that storage. Allows Nuclear Energy to be a viable sole-source production method for energy.

Content
3 years ago
0.17 - 1.1
4.32K
Power

g Having a crash

3 years ago

I've got a bunch of other mods so this might be moot, but here is the error:
Error while running event EnhancedGridEnergyStores::on_init()
No such function: silo_script.add_tracked_item
stack traceback:
[C]: in function 'call'
EnhancedGridEnergyStores/control.lua:10: in function <EnhancedGridEnergyStores/control.lua:3>

https://imgur.com/ae9f2I9
mod list

3 years ago

I hate to be the bearer of bad news, but this actually means one of your mods has broken your game. Silo-script is something that is part of the base game, and it is the thing that controls the ability for mods to track custom rocket launches (IE if you launched rockets with new satellite types). The fact that silo-script is missing means one of your mods destroyed that hook. I ended up starting a new game for the same reason. There is no (documented) way to get silo-script back into a save game once it's gone. :(

3 years ago

Holy shit, what if I'm not using any custom satellites?

3 years ago

This mod includes custom satellites based on the new energy stores. They are hilariously overtuned. I tried (and failed epicly) to make them balanced because I never factored in how much material it costs to make a rocket. I have never gone back and fixed the material costs. But yea, that's why this mod uses that hook.

3 years ago

Also, just to be clear, the silo-script being 'gone' from the game only applies to your current save game. If you made a new map it should be there and work.

3 years ago

Man I really appreciate you letting me know that type of thing. I've got 85 hours in this current save and have geared it up for a super late game type of thing. I'm new to the Factorio modding community and its quirks so I would've gone a while before learning that more than likely. I don't really plan on having different types of satellites from any other mods, would it be worth it for me to try and delve into Factorio modding to try and jerryrig your mod to work with just the normal satellites or should I just bite the bullet and scrap the save? Your mod isn't a requirement I know but extremely useful for late game I'm sure.

3 years ago

Two options:
1. You can unzip my mod, remove control.lua, and go on with life.
2. You can play without my mod.

That silo-script function tracks various things, but it shouldn't be game breaking. At least, it isn't for my mod.

3 years ago

Thanks man!

3 years ago

I think I am having the same crash The mod Enhanced Energy Grid Storage (1.110.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event EnhancedGridEnergyStores::on_init()
No such function: silo_script.add_tracked_item
stack traceback:
[C]: in function 'call'
EnhancedGridEnergyStores/control.lua:10: in function <EnhancedGridEnergyStores/control.lua:3>

this happens on new games as well however...

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