Adds higher teir energy storage and satelites which use that storage. Allows Nuclear Energy to be a viable sole-source production method for energy.
Mods introducing new content into the game.
Version: 1.110.2 Date: 6/4/2021 Bugfix: - Merge pull request from DeHackEd which prevents mod conflicts with upgrade planners.
Version: 1.110.1 Date: 2/5/2021 Bugfix: - Factorio devs straight up removed the rocket launch GUI. Why? That broke this mod.
Version: 1.110.0 Date: 1/19/2021 Changes: - Version bump for 1.1
Version: 1.100.2 Date: 10/13/2020 Changes: - Added personal versions of the energy grid storage cells.
Version: 1.100.1 Date: 9/15/2020 Changes: - Rocket Launches with satellites from this mod's additions will now display in the Rocket Launch GUI.
Version: 1.100.0 Date: 8/29/2020 Changes: - info.json bump to support 1.0
Version: 1.18.1 Date: 3/3/2020 Bugfix: - Icons now look correct since I (kinda) have an idea what changed.
Version: 1.18.0 Date: 2/9/2020 Changes: - info.json bump to support .18
Version: 1.0.5 Date: 1/24/2020 Bugfix: - Rocket result inventories do not allow higher-than-normal stack outputs unlike other assemblers. Thus, I had to increase the number of result boxes in order for the player to actually recieve all the space science packs they were supposed to!
Version: 1.0.4 Date: 1/20/2020 Balance: - Changed rewards for vanilla/nimh/li-ion/flywheel satellites from 1k/1k/2k/10k to 1k/2k/3.5k/16.5k to fairly align with material costs required to build them. I hadn't written recipe_calc (see github) at the time I made this mod. I just now got around to seeing what the material costs for building these was. Ouch!
Version: 1.0.3 Date: 1/14/2020 Changes: - Added changelog.txt to this mod and all my other mods.
Version: 1.0.2 Localization: - Russian localization from Diamonde123 on github!
Version: 1.0.1 Bugfix: - Fixed lithium ion batter recipe
Version: 1.0.0 Info: - Initial Version