Hi, this looks great! Will try it out.
One bug I saw is you're using "pollen" for the Gleba pollution which was the name in pre-release versions of Space Age but it got changed to "spores" at some point. So I think the Gleba multiplier setting here isn't taking effect
for type, val in pairs(prototypes.entity[enemy].absorptions_to_join_attack) do
if type == "pollen" then val = val * settings.global["ee-pollen-multiplier"].value end
Edit: Also you might want to add "foundation" to the default list of safe tiles. (I forgot it for Bream, going to add today.)