Endless Enemies


At night, bugs can hatch out of any natural surface. Defend against attacks from all sides, and even inside if you're not careful. Highly configurable. Inspired by BREAM, by StephenB.

Tweaks
3 months ago
2.0
270
Enemies

Changelog

Version: 1.2.4
Date: 2024-12-24
  Bugfixes:
    - Fixed a crash when adding the mod to a game that didn't already have it enabled
Version: 1.2.4
Date: 2024-12-17
  Tweaks:
    - Slightly improved performance on default settings by only iterating over surfaces with a spawn definition
  Bugfixes:
    - Further confirmation of group validity
    - Fixed a crash that happens when removing other mods that add planets
Version: 1.2.3
Date: 2024-12-17
  Bugfixes:
    - Quick fix to avoid crashing when an enemy group goes invalid before attacking.
Version: 1.2.2
Date: 2024-12-17
  Bugfixes:
    - Fixed an issue with incorrect metatable linkage
Version: 1.2.1
Date: 2024-12-16
  Bugfixes:
    - Fixed a crash that could happen if all enemy types have high required evolution threshold for spawning
Version: 1.2.0
Date: 2024-12-15
  Features:
    - Changed spawn logic to better account for classes with high minimum threshold
  Bugfixes:
    - Relabelled "groups per spawn" to "groups per wave"
Version: 1.1.0
Date: 2024-12-12
  Features:
    - Added a setting to change weighting of enemy spawns towards more small or large units
  Bugfixes:
    - Fixed a typo in hover description for waves per spawn window
    - Idle enemy groups are now periodically reactivated
Version: 1.0.2
Date: 2024-12-11
  Balancing:
    - Reduced the quadratic and asymptotic components of the default pollution budget formula
Version: 1.0.1
Date: 2024-12-10
  Balancing:
    - Added a quadratic component to the default pollution budget formula
  Bugfixes:
    - Foundation is now a safe tile by default
    - Rename pollen to spores.
Version: 1.0.0
Date: 2024-11-25
  Features:
    - Initial release.