This mod has so much overhead, even by itself on a brand new world untouched by player activity it is averaging over 1.5ms By Itself just for it's own tick handling, which is causing in many cases a UPS drop from below the stock of 60 (even on an empty world). The entire frame budget is 16.6ms (that is for factorio's code, rendering, mods, everything), in late megabase game with a 200+ mod large mod pack still hits less than 1.5ms for all mods (and is not able to sustain 60 UPS either). A single mod that is hitting anywhere near even 0.1ms has some major bugs.
You can see the ticking time taken via F5 in the game on a per-mod basis as well as all mods aggregated together to an overall 'Script' time.