Electric Trains


Adds electric trains.

Content
a month ago
0.16 - 2.1
70.6K
Trains

Changelog

Version: 1.4.8
Date: 21. 06. 2026
  Features:
    - 2.1 release.
    - Charging station now supports higher power consumption for higher quality charging stations.
    - Cleaned up a lot of Factoriopedia jankiness.
  Graphics:
    - Added a working animation for the charging station.
  Bugfixes:
    - Recycling recipes are no longer generated for things that are never meant to be accessible objects.
    - Corrected the Electric locomotive entity icon.
    - Error message for attempting to place anything but a discharged battery pack into the charging station now works.
Version: 1.4.7
Date: 14. 02. 2026
  Bugfixes:
    - At long last, a fix for being unable to get out of a locomotive while it's charging. Credit goes to Natha for finding a solution, thank you so much for this.
Version: 1.4.6
Date: 06. 11. 2025
  Changes:
    - Enabled construction in space for the charging station when Space Exploration is active.
Version: 1.4.5
Date: 22. 12. 2024
  Bugfixes:
    - Changed the German locale file's encoding to UTF-8, this is just a quick fix until the translation can be updated properly.
Version: 1.4.4
Date: 08. 11. 2024
  Bugfixes:
    - Optional dependency on Elevated Rails added to import updated sprite sets for travelling up and down ramps.
    - Charging station changed to a furnace prototype so higher quality discharged battery packs will be accepted for recharging.
Version: 1.4.3
Date: 28. 10. 2024
  Changes:
    - When Space Age is active, electric locomotives, charging stations and battery packs have updated recipes.
  Bugfixes:
    - The setting to enable/disable Space Age changes actually works.
Version: 1.4.2
Date: 27. 10. 2024
  Bugfixes:
    - Fixed nil value error when mining a locomotive and checking for a burnt_result in its current fuel source.
Version: 1.4.1
Date: 23. 10. 2024
  Bugfixes:
    - Added missing setting name and description.
Version: 1.4.0
Date: 21. 10. 2024
  Features:
    - 2.0 release.
    - Added compatibility for Space Age and Quality.
    - When Space Age is active, electric locomotives are a Fulgora technology unlock.
    - When Quality is active, battery packs and electric locomotives' internal batteries can both have quality, affecting the train's performance.
  Bugfixes:
    - Battery charging station now uses the accumulator's charging graphic while running, like it was always meant to.
Version: 1.3.7
Date: 27. 09. 2024
  Bugfixes:
    - Fixed a crash relating to checking the current fuel slot when mining a MU locomotive.
Version: 1.3.6
Date: 31. 03. 2024
  Bugfixes:
    - Fixed a crash relating to checking the current fuel slot when mining a locomotive.
Version: 1.3.5
Date: 17. 01. 2024
  Bugfixes:
    - Electric locomotives that are mined with a battery in its current fuel slot will return a discharged battery properly now.
Version: 1.3.4
Date: 01. 01. 2024
  Bugfixes:
    - Fixed a number of script issues that prevented the mod from actually supporting multiple locomotive types. Whoops.
    - Adjusted recharging/burner item replacement behaviour in anticipation of Multiple Unit Train Control support.
      N.B. If you remove one half of a MU pair, the doubled fuel capacity will remain, but not be swapped/recharged until it drops below 50% capacity.
Version: 1.3.3
Date: 10. 04. 2022
  Bugfixes:
    - Fixed EEIs being destructible when trains stop at stations for charging.
Version: 1.3.2
Date: 16. 02. 2022
  Bugfixes:
    - Now properly registers THE MOD'S OWN LOCOMOTIVE when starting a new game.
Version: 1.3.1
Date: 13. 01. 2022
  Bugfixes:
    - Renamed the research item, in line with the rename of everything else in the mod.
Version: 1.3.0
Date: 13. 01. 2022
  Features:
    - Implemented a remote interface for other mods to register their locomotives so they can be charged the same way.
    - Improved fuel item handling to allow for electric locomotives with different internal storage capacity. Batteries currently holding a higher charge than the locomotive's internal capacity will not be discharged and the excess energy lost.
  Bugfixes:
    - Fixed a case where an EEI could be orphaned if rolling stock was disconnected while the train was in automatic mode.
Version: 1.2.0
Date: 10. 07. 2020
  Features:
    - 1.1 release.
Version: 1.1.2
Date: 19. 07. 2020
  Bugfixes:
    - Fixed a bug in the charging logic that could waste power and leave an orphaned EEI on the rails.
Version: 1.1.1
Date: 12. 07. 2020
  Bugfixes:
    - Newly-built electric locomotives can start charging without needing a battery pack to jumpstart them.
Version: 1.1.0
Date: 12. 07. 2020
  Changes:
    - Major reworking of how the mod operates.
    - Electric train stops removed.
    - Locomotives now draw power directly from your power grid when waiting at stations. Make sure there's coverage at the stop.
Version: 1.0.4
Date: 29. 06. 2020
  Features:
    - 0.18 release.
  Balancing:
    - Upgraded capacity of locomotives and batteries.
    - Increased charging rate of train stops and battery charging stations.
Version: 1.0.3
Date: 08. 08. 2018
  Features:
    - German translation added, courtesy of animewolf0258.
  Balancing:
    - Increased the stack size of discharged battery packs.
    - Doubled the charge rate of electric train stops and battery charging stations.
Version: 1.0.2
Date: 15. 03. 2018
  Bugfixes:
    - Electric train stops will now give back an electric train stop item when mined.
Version: 1.0.1
Date: 06. 03. 2018
  Features:
  Balancing:
    - Reduced the drain on battery charging stations.
  Bugfixes:
    - Re-enabled some code I forgot to in the control script, the EEIs associated with electric train stops will now be deleted properly upon deconstruction of the train stop.