Ok, thank you for the report.
This bug happend because I am not used to testing this mod completely xD, I only tested the electricity part... XD
I think I will just change the default value (might have change cause of the changes in names of satus for 2.0), because it is seems to be an unwanted behavior (changes the collision and not the electricity). There are multiple state of collision but it shouldn't be there anyway.
If there is no new version in a week don't hesitate to remind me to do it (it seems to be an hotfix (quick and easy to fix)), as I am currently busy doing other stuff.
If you could send me the difference with what you have and what I did I would just paste it and send it.
If anyone else is reading that, I remind you that I only made this mod available for 2.O and didn't modify anything else so if there are some strange interactions like that which are different from the 1.0 version or some smole changes that you want to suggest don't hesitate to make a discussion about it, I will hopefully read it.
Anyway, this mod it too simple to be efficient, even if it work, it changes some basic behaviors of the game which is anoying.
I don't know when I will be able to work on it but I am planning some high optimisations mainly about the new type of belts for mods "linked belts" which correspond completely with the needs for the creation of this mod.
It may take a while but it is possible.