Electric Powered Belts


Fork from the PoweredBelts mod made by Romner_set to make it available for Factorio 2.0 : "Belts now need power. All of them. Including all the modded ones."

Tweaks
7 months ago
2.0
170
Logistics Power

b Belts have Collision

8 months ago

First off, thank you so much for porting this over to 2.0. This mod is something I honestly love for the added challenge in designing a factory (especially coupled with something like Power Overload). I really appreciate you.

I started a new game with only this and base (2.0). I noticed that the belts have collision, which conflicts with their base game values. As a hacky workaround, I just set the data extension collision boxes in the data-final-fixes file to nil instead of v.collision_box, but I wanted to let you know in case there was a more 'correct' solution you had in mind.

If the belts being unwalkable is the intention, could you make that a config option instead, or put that in the description?

Regardless, thank you for porting this and hope you have an awesome day.

7 months ago

Ok, thank you for the report.
This bug happend because I am not used to testing this mod completely xD, I only tested the electricity part... XD
I think I will just change the default value (might have change cause of the changes in names of satus for 2.0), because it is seems to be an unwanted behavior (changes the collision and not the electricity). There are multiple state of collision but it shouldn't be there anyway.
If there is no new version in a week don't hesitate to remind me to do it (it seems to be an hotfix (quick and easy to fix)), as I am currently busy doing other stuff.
If you could send me the difference with what you have and what I did I would just paste it and send it.

If anyone else is reading that, I remind you that I only made this mod available for 2.O and didn't modify anything else so if there are some strange interactions like that which are different from the 1.0 version or some smole changes that you want to suggest don't hesitate to make a discussion about it, I will hopefully read it.

Anyway, this mod it too simple to be efficient, even if it work, it changes some basic behaviors of the game which is anoying.
I don't know when I will be able to work on it but I am planning some high optimisations mainly about the new type of belts for mods "linked belts" which correspond completely with the needs for the creation of this mod.
It may take a while but it is possible.

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