Electric Powered Belts


Fork from the PoweredBelts mod made by Romner_set to make it available for Factorio 2.0 : "Belts now need power. All of them. Including all the modded ones."

Tweaks
9 months ago
2.0
175
Logistics Power

g bug

10 months ago

After using the red map to delete, entities will be left on the ground

10 months ago

Thanks for the report.
seems to be related to the change in event from factorio during destroying entities, I am working on it, it seems to mess with replacing too

10 months ago

My reference code:

script.on_event(defines.events.on_robot_built_entity, on_built, filter)
script.on_event(defines.events.on_built_entity, on_built, filter)
script.on_event(defines.events.script_raised_revive, on_built, filter)
script.on_event(defines.events.script_raised_built, on_built, filter)
script.on_event(defines.events.on_space_platform_built_entity, on_built, filter)

died

script.on_event(defines.events.on_entity_died, on_entity_died, filter)
script.on_event(defines.events.script_raised_destroy, on_entity_died, filter)
script.on_event(defines.events.on_robot_pre_mined, on_entity_died, filter)
script.on_event(defines.events.on_space_platform_mined_entity, on_entity_died, filter)
script.on_event(defines.events.on_pre_player_mined_item, on_entity_died, filter)

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