Electric Powered Belts


Fork from the PoweredBelts mod made by Romner_set to make it available for Factorio 2.0 : "Belts now need power. All of them. Including all the modded ones."

Tweaks
12 days ago
2.0
29
Logistics Power

g bug

10 days ago

After using the red map to delete, entities will be left on the ground

9 days ago

Thanks for the report.
seems to be related to the change in event from factorio during destroying entities, I am working on it, it seems to mess with replacing too

9 days ago

My reference code:

script.on_event(defines.events.on_robot_built_entity, on_built, filter)
script.on_event(defines.events.on_built_entity, on_built, filter)
script.on_event(defines.events.script_raised_revive, on_built, filter)
script.on_event(defines.events.script_raised_built, on_built, filter)
script.on_event(defines.events.on_space_platform_built_entity, on_built, filter)

died

script.on_event(defines.events.on_entity_died, on_entity_died, filter)
script.on_event(defines.events.script_raised_destroy, on_entity_died, filter)
script.on_event(defines.events.on_robot_pre_mined, on_entity_died, filter)
script.on_event(defines.events.on_space_platform_mined_entity, on_entity_died, filter)
script.on_event(defines.events.on_pre_player_mined_item, on_entity_died, filter)

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