Mods introducing new content into the game.
Version: 2.1.0
Changes:
- Ported to factorio 2.0
Version: 2.0.0
Changes:
- Removed tiers 2 and 3 from all electric turrets.
- New optional graphics if these mods from raspberrypuppies are installed: "rp_art_util", "rp_tesla_turret_1_art", "rp_plasma_turret_1_art"
- Changed electric pistol technology to be avaiable after laser
Version: 1.1.2
Bugfixes:
- Applied the previous fix to other images
Version: 1.1.1
Bugfixes:
- Fixed startup crash when graphics were set to low res
Version: 1.1.0
Changes:
- New graphics by snouz (icons, technologies, entities)
- Corrected mistakes in names & descriptions
- Added icon mipmaps
- New mod icon
Version: 1.0.11
Changes:
- Nerfed electric turrets damage
- Updated icons
Version: 1.0.10
Changes:
- Updated for game version 1.1
Version: 0.18.9
Release:
- v18 release
Version: 0.17.9
Changes:
- Reduced cell damage (again).
- Some more tweaks to recipe costs.
Version: 0.17.8
Changes:
- Reworked electric turrets, personal gun and rifle: they use electric beams now.
- Added vanilla remnants to turret corpses.
- Some tweaks to technologies and recipes costs.
Version: 0.17.7
Changes:
- Reduced cell damage.
Version: 0.17.6
Changes:
- Better electric-bomber aiming.
- New graphics for electric turrets
Version: 0.17.5
Bugfixes:
- Fixed electric tower with area effect 2 recipe
Version: 0.17.4
Release:
- v17 initial release.
Changes:
- Reduced cell damage.
Locale:
- English
- Brazilian Portuguese
Version: 0.16.3
Changes:
- New electric turret weapons and techonologies, including a tier with shock area effect.