Electric Weapons


Adds powerful electric weapons, ammo and turrets.

Content
2 years ago
0.16 - 1.1
39.3K
Combat

Changelog

Version: 2.0.0
  Changes:
    - Removed tiers 2 and 3 from all electric turrets.
    - New optional graphics if these mods from raspberrypuppies are installed: "rp_art_util", "rp_tesla_turret_1_art", "rp_plasma_turret_1_art"
    - Changed electric pistol technology to be avaiable after laser
Version: 1.1.2
  Bugfixes:
    - Applied the previous fix to other images
Version: 1.1.1
  Bugfixes:
    - Fixed startup crash when graphics were set to low res
Version: 1.1.0
  Changes:
    - New graphics by snouz (icons, technologies, entities)
    - Corrected mistakes in names & descriptions
    - Added icon mipmaps
    - New mod icon
Version: 1.0.11
  Changes:
    - Nerfed electric turrets damage
    - Updated icons
Version: 1.0.10
  Changes:
    - Updated for game version 1.1
Version: 0.18.9
  Release:
    - v18 release
Version: 0.17.9
  Changes:
    - Reduced cell damage (again).
    - Some more tweaks to recipe costs.
Version: 0.17.8
  Changes:
    - Reworked electric turrets, personal gun and rifle: they use electric beams now.
    - Added vanilla remnants to turret corpses.
    - Some tweaks to technologies and recipes costs.
Version: 0.17.7
  Changes:
    - Reduced cell damage.
Version: 0.17.6
  Changes:
    - Better electric-bomber aiming.
    - New graphics for electric turrets
Version: 0.17.5
  Bugfixes:
    - Fixed electric tower with area effect 2 recipe
Version: 0.17.4
  Release:
    - v17 initial release.
  Changes:
    - Reduced cell damage.
  Locale:
    - English 
    - Brazilian Portuguese
Version: 0.16.3
  Changes:
    - New electric turret weapons and techonologies, including a tier with shock area effect.