Sorry for so little response, I have been wrapped up in the refactor for 0.12.0.
You hit on some interesting points and I will share my current thoughts, but I can be persuaded.
It was not my intended to modify the game, beyond the map generation and the few changes to make that clean and workable. On the mod page, I have:
The structure of the game changes, but the mechanics remain the same.
How much this matters depends on how the engineer chooses to play.
And you are touching this very topic. You do not need to take advantage of the compressed playing field. Using easier or better recipes for example. But you can, if you want to. Some people may want to use it for the very things you do not care for, to sort of jump ahead or take the easier/quicker route. Because their goal is to play a new planet mod, and they prefer the quicker routes to get to that new planet.
If I change technologies and recipes, this mod becomes less compatible and more headache for all.
Maybe I can add a startup option to help with jumping ahead. To rephrase in my words, you would like the vanilla technology progression enforced?