Drones (remote monitor your factory from drones)

Eyes in the sky ! Monitor and pilot your factory with your smartphone. (or a way to have several cameras all around the map to give you alternate views and control on your factory)
2 years ago
0.13 - 0.15
Owner: binbinhfr
Source: N/A
Homepage: https://forums.factorio.com/viewtopic...
License: Unnamed license
Created: 2 years ago
Latest Version: 1.0.26 (2 years ago)
Factorio version: 0.13 - 0.15
Downloaded: 6891 times

For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.


1.0.26 - factorio 0.15 compatible
1.0.25 - add a interface to rebuild drones list in case of problem :
/c remote.call( "drones", "rebuild", game.player )
1.0.24 - correct a problem when losing control and walking state.
1.0.23 - surveillance-drone unable to craft again (bug corrected by in bob"s library 0.14.2)
1.0.22 - temporary return to surveillance-drone category to avoid problem with bob library.
report done to bob.
1.0.21 - surveillance-drone unable to craft again (bug corrected)
1.0.20 - better cleaning of antennas table.
1.0.19 - factorio 0.14 compatible (but problem with surveillance-drone that can now craft things... bug reported)
1.0.18 - introduce surface change (with new on_player_changed_surface event in Factorio 0.13.16)
- use on_player_respawned to recover new character.
- suppress all dup feature, source of problems with surfaces.
- add tooltips
- compact gui size
1.0.17 - adds an emergency character recovery, just in case...
type /c remote.call( "drones", "lost", game.player )
1.0.16 - adapt to new find_entities working on whole surface.
- new utils.
1.0.15 - corrects a migration version compare mistake
1.0.14 - integrate sprites, better refresh of antenna distances.
1.0.12 - when losing control of the drone, player not switched (to avoid losing the position of the drone...).
- You can still switch in a lost drone to see where it is.
- Corrects some problems with the gui_arrow when switching characters.
- Check antenna if electric pole created or destructed.
- Introduce a drone_antenna_radius_draw to draw an intermediate zone when building an antenna.
1.0.11 - decrease antenna power to 150kW. Make drone inventory size configurable.
1.0.10 - minor fixes
1.0.9 - 0.13 compatible. rework of initialisation routines. Drones items not hidden anymore. Custom license.
1.0.8 - more test on drones entity validity in case of data corrupted.
1.0.7 - rare bug on config change.
1.0.6 - when deleting a drone, now check if it can recover drone contents into player's inventory.
1.0.5 - add some drone antennas to place on the map to control the drones and restrict their action range. Add a "?" button to find a drone on the map. Allow maintenance drone to mine. Adjust drone speed.
1.0.4 - test version, not released.
1.0.3 - drone speed factor configurable ; main gui button only when research complete ; disable drone weapon/armor/tool/ammo by removing them automatically ; adding maintenance drone and techno upgrade. Rename mod from CameraDrones to Drones.
1.0.2 - drones are finally same force as player to simplify a lot of things, but undestructible to spy aliens. Corrects other MP bugs.
1.0.1 - gui textfield bug corrected
1.0.0 - Initial release!