Deadlock's Stacking Beltboxes deprecated


Migration mod for combined Deadlock's Stacking Beltboxes & Compact Loaders mod, please download required dependency deadlock-beltboxes-loaders and load any older saves at least once with this migration mod still present.

1 year, 5 months ago
0.16 - 0.17
37578

Changelog

Version: 1.7.4
Date: 13. 05. 2019
  Changes:
    - Fix for player -> character rename in 0.17.35
    - Note: This standalone mod is still only useful for *migration of 0.16 games* - once your saves have been converted, this mod can be disabled
Version: 1.7.3
Date: 08. 03. 2019
  Bugfixes:
    - Fix corruption of blueprints in the inventory during the migration process. Cannot fix already-broken blueprints, but if you re-migrate your prior save the fixed ones can be exported and imported.
Version: 1.7.2
Date: 02. 03. 2019
  Changes:
    - Updated for migration to new combined mod, please download the new required dependency Deadlock's Stacking Beltboxes & Compact Loaders, as well as Deadlock-Mod Integrations if you use third-party mod support.
    - Please see the mod portal for more detailed migration instructions - load the updated version of this migration mod at least once with all saves that have beltboxes or stacked items to avoid losing them!
Version: 1.6.3
Date: 18. 06. 2018
  Changes:
    - Updated the stacked battery icon to match the new vanilla battery.
    - Factorio base 0.16.51 stable is required.
Version: 1.6.2
Date: 15. 05. 2018
  Bugfixes:
    - Corrected the main internal call to stacked item recipe gen for vanilla items, which unintentionally used an uninitialised global variable for reasons lost in the mists of time.
    - Corrected a typo in a variable name while sanity checking for a rare situation (unusual icon size).
Version: 1.6.1
Date: 10. 05. 2018
  Bugfixes:
    - Fixed an issue when updating technologies with modded vanilla items, where a recipe tech unlock could be duplicated.
Version: 1.6.0
Date: 08. 05. 2018
  Changes:
    - Final "definitive" version for Factorio 0.16.
Version: 1.5.5
Date: 06. 05. 2018
  Inter-mod support:
    - Factorio base 0.16.36 (0.16 stable) is now the minimum requirement.
    - For Bob's Logistics support, Bob's Logistics 0.16.22 is now the minimum requirement.
Version: 1.5.4
Date: 04. 05. 2018
  Changes:
    - The map/minimap colour for beltboxes now defaults to the same as any other vanilla machine entity (dull blue).
    - Maps in existing save games won't update until the chunk is re-charted (by radar, by building in the chunk, or with the command).
    - Tiered map colours are now handled by the companion mod, Deadlock's Compact Loaders.
Version: 1.5.3
Date: 04. 04. 2018
  Changes:
    - Removed logging options, because clutter. Modders: if you need these, you'll have to edit the debug value in shared.lua.
  Inter-mod support:
    - Factorio-Extended-Plus (a fork of Factorio-Extended) is now supported.
  Bugfixes:
    - A Xander Mod beltbox had the wrong tech prerequisite.
Version: 1.5.2
Date: 30. 03. 2018
  Changes:
    - Stacking/unstacking activities are no longer included in production statistics.
    - This can't be a retroactive change so you will still see beltbox production stats in the past.
    - Swapped Bob's Logistics tier colours around. BL 0.16.17 is now required.
    - Added per-mod localised names.
Version: 1.5.1
Date: 28. 03. 2018
  Bugfixes:
    - Copy-paste derp, which only affected "helper" mods.
Version: 1.5.0
Date: 28. 03. 2018
  Changes:
    - Made the internal structure of the mod properly modular, reducing variable/function scope.
Version: 1.4.11
Date: 26. 03. 2018
  Changes:
    - Added Regroup as an optional dependency, just to force loading order.
    - Rebalanced energy and pollution. Beltboxes are consistently cleanest at the top tier and dirtiest at the lowest tier.
  Bugfixes:
    - Tier 4 and 5 beltboxes were cleaning the air.
Version: 1.4.10
Date: 24. 03. 2018
  Bugfixes:
    - Global function derp.
Version: 1.4.9
Date: 24. 03. 2018
  Changes:
    - Shrunk beltbox collision boxes, by popular request.
    - There is now an option in mod settings to hide the "hand-unstacking" recipes, if you don't want to use them and the clutter bothers you.
  Inter-mod support:
    - Items from other mods with icon sizes of 64 and 128 are now supported. See modding readme. 
    - Beltboxes now base their crafting speed on the speed of their corresponding belts, instead of assuming integer multiples of vanilla speeds.
    - Hand-unstacking recipes now appear at the bottom of the same crafting tab as their corresponding base item (if not hidden by mod settings) instead of defaulting to Intermediate Products.
    - Added a verbose logging option to mod settings so you can see what DSB is doing with your itamz.
    - Added support for Xander Mod tier 4.
Version: 1.4.8
Date: 13. 03. 2018
  Inter-mod support:
    - Stacked items now inherit fuel_emissions_multiplier if another mod added it.
Version: 1.4.7
Date: 04. 03. 2018
  Inter-mod support:
    - Added two new functions for modders.
    - deadlock_crating.remove(string) will search DSB's native technologies for any recipe unlocks with a matching substring and remove them.
    - deadlock_stacking.reset() will clear all stacking recipes from all DSB technologies, leaving only the machine unlocks.
    - See the modding readme for more details.
  Bugfixes:
    - Addressed a global variable pollution issue.
Version: 1.4.6
Date: 18. 02. 2018
  Inter-mod support:
    - Items from other mods that have layered/masked icons and no custom stack icon specified now get a stack icon generated automatically like non-layered icons do, but warnings will be left in the game log discouraging this.
    - Mod readme updated.
Version: 1.4.5
Date: 17. 02. 2018
  Inter-mod support:
    - If a technology already specifies unlock effects for a stacked item, those effects are replaced instead of duplicated.
Version: 1.4.4
Date: 12. 02. 2018
  Changes:
    - Final, final graphics pass.
Version: 1.4.3
Date: 11. 02. 2018
  Changes:
    - German localisation added.
Version: 1.4.2
Date: 11. 02. 2018
  Changes:
    - Reverted weathering effect on textures. This isn't Etsy.
    - Updated low-res textures.
    - Updated technology icon.
  Bugfixes:
    - Fixed a technology copy-paste derp for tier 4 and 5 beltboxes.
Version: 1.4.1
Date: 10. 02. 2018
  Changes:
    - Tweak to tier colours and metal textures, to match vanilla palette more closely.
Version: 1.4.0
Date: 10. 02. 2018
  Changes:
    - Graphics rebuilt from scratch using Blender for a clean, original look.
Version: 1.3.1
Date: 06. 02. 2018
  Bugfixes:
    - Global variable derp.
Version: 1.3.0
Date: 06. 02. 2018
  Changes:
    - Beltbox sprites and icons reworked. They are now separated into layers and masks, saving VRAM and allowing for any dynamic colour without needing new sprites.
    - Tier 4 and 5 beltboxes become available if Factorio Extended (Transport) is active (and if you can get it to load).
Version: 1.2.2
Date: 04. 02. 2018
  Changes:
    - Sprite shadows tweak.
  Bugfixes:
    - Tightened checks and error handling around calls from other mods.
Version: 1.2.1
Date: 04. 02. 2018
  Changes:
    - Sprites updated. Lines up with Deadlock's Compact Loaders. Shadows separated. Low-res version improved.
  Bugfixes:
    - Check other mods' settings properly.
Version: 1.2.0
Date: 03. 02. 2018
  Inter-mod support:
    - An easy way for modders to make their items stackable has been provided. See the readme pdf inside the zip.
    - Tier 4 and 5 beltbox technologies are available if Bob's Logistics is active. The research costs are whack because Bob's Logistics costs are whack.
  Changes:
    - Manual unstacking was re-enabled for players (requires Factorio >= 0.16.22).
    - Uranium ore/235/238 and batteries added to research tier 3.
    - Iron sticks and sulfur added to research tier 2.
    - Green and red circuits moved from tier 3 to tier 2.
    - Some icons refreshed and much code tidying.
Version: 1.1.0
Date: 31. 01. 2018
  Changes:
    - Beltboxes now stack 5 items instead of 4. For reasons.
    - Belt compression has therefore increased to 5x, but inventory density stays the same.
    - Logs, iron ore, copper ore, stone, and coal can now be stacked at tier 1, solid fuel at tier 2.
    - Stacked items inherit fuel values. Supercoal, hayo.
    - Stacked icons/sprites can be generated automatically from base items if no FPS-saving custom sprite exists (mainly for future mod support).
    - Stacking recipes hidden from the player crafting menu (but not from filters).
    - Migration: technology check.
    - Item and recipe init deferred, to try and catch stack size changes from other mods.
    - Stacked item stack sizes are rounded down if another mod is caught changing vanilla stacks to a non-multiple of 5.
    - ReStack added as an optional dependency because it insists on making very late changes to vanilla items.
Version: 1.0.1
Date: 29. 01. 2018
  Bugfixes:
    - Player hand-unstacking was disabled as it interferes with some vanilla recipes.
Version: 1.0.0
Date: 29. 01. 2018
  Changes:
    - Stable version. No further big changes to be made.
    - Beltboxes still have no room for modules, but they will receive efficiency effects.
  Bugfixes:
    - Beltbox health was set too low.
Version: 0.0.3
Date: 29. 01. 2018
  Changes:
    - Beltbox animation now has a propeller. Because propellers.
    - Beltbox sound effect added.
    - Beltbox power consumption and pollution rebalanced.
Version: 0.0.2
Date: 28. 01. 2018
  Changes:
    - Beltbox power consumption tweaked upwards, to be more in proportion to the typical throughput/kW of assemblers of the same tier.
    - Icons tweaked for contrast, easier now to tell them apart from unstacked items on belts.
  Trivia:
    - Assembler 2s are quite power-inefficient compared to Assembler 3s and Assembler 1s.
Version: 0.0.1
Date: 28. 01. 2018
  Changes:
    - Initial release.