Migration mod for combined Deadlock's Stacking Beltboxes & Compact Loaders mod, please download required dependency deadlock-beltboxes-loaders and load any older saves at least once with this migration mod still present.
Mods introducing new content into the game.
Version: 1.7.4 Date: 13. 05. 2019 Changes: - Build loader entities from scratch, fixing conflict with Loader Redux - Note: This standalone mod is still only useful for *migration of 0.16 games* - once your saves have been converted, this mod can be disabled
Version: 1.7.3 Date: 08. 03. 2019 Bugfixes: - Fix corruption of blueprints in the inventory during the migration process. Cannot fix already-broken blueprints, but if you re-migrate your prior save the fixed ones can be exported and imported.
Version: 1.7.2 Date: 02. 03. 2019 Changes: - Updated for migration to new combined mod, please download the new required dependency Deadlock's Stacking Beltboxes & Compact Loaders, as well as Deadlock-Mod Integrations if you use third-party mod support. - Please see the mod portal for more detailed migration instructions - load the updated version of this migration mod at least once with all saves that have loaders to avoid losing them!
Version: 1.6.0 Date: 08. 05. 2018 Changes: - Final "definitive" version for Factorio 0.16. - Another check added to belt snapping, courtesy of shanemadden.
Version: 1.5.6 Date: 06. 05. 2018 Inter-mod support: - Factorio base 0.16.36 (0.16 stable) is now the minimum requirement. - For Bob's Logistics support, Bob's Logistics 0.16.22 is now the minimum requirement.
Version: 1.5.5 Date: 04. 05. 2018 Changes: - The map/minimap colour for compact loaders now defaults to the same as vanilla loaders (dull blue). - As an alternative, a new config setting has been provided, off by default. Belts, splitters, undergrounds, compact loaders and stacking beltboxes appear on maps with various shades of the respective belt tier's colour. - Maps in existing save games won't update until the chunk is re-charted (by radar, by building in the chunk, or with the command). - Note to translators: there is a new config option, nothing else has changed.
Version: 1.5.4 Date: 25. 04. 2018 Changes: - Snapping improved, takes cues from adjacent belts when setting input/output mode (code by shanemadden). - Snapping settings changed. Former snap-to-inventory settings merged. New belt snapping has a new setting. - Entity description informs newbies about input/output mode rotation. - Note to translators: entity description and settings labels and descriptions have changed.
Version: 1.5.3 Date: 06. 04. 2018 Bugfixes: - Loader snapping repaired after a recent breaking change.
Version: 1.5.2 Date: 05. 04. 2018 Bugfixes: - If mod support specifies items which don't exist today, the tier creation is skipped and logged rather than halting the loading process.
Version: 1.5.1 Date: 04. 04. 2018 Bugfixes: - Fixed handling of default underground->loader recipe gen when multiple difficulties are defined unusually by other mods (AAI Industry). - Fixed a typo in FactorioExtended support (tier 5 splitter).
Version: 1.5.0 Date: 04. 04. 2018 Inter-mod support: - Added a "public" function for other modders. Now you can easily add or change loader tiers yourself. See the documentation pdf in the zipfile for details. - Added tier 0 loaders to Xander Mod and Bob's Logistics. - Belt icons are now themed when belt style is on. - Factorio-Extended-Plus (a fork of Factorio-Extended) is now supported. Changes: - Mall-breaking change, apologies: by default, loaders now derive their recipes from the same tier's underneathies. This can be overridden by other mods if they want. - Removed loader research. Loaders are now unlocked by the Logistics technology chain. - There was some internal renaming. Your saves will be migrated. - Vanilla 1x2 loaders are no longer styled.
Version: 1.4.1 Date: 30. 03. 2018 Changes: - Swapped Bob's Logistics tier colours around. BL 0.16.17 is now required. - Added a deferred check for altered vanilla belt speeds to catch updates in other mods. - Added theme support for tier 0 belts etc. in Xander Mod and Bob's Logistics. - Did not add tier 0 loaders. No point. - Added per-mod localised names.
Version: 1.4.0 Date: 28. 03. 2018 Changes: - Made the internal structure of the mod properly modular, reducing variable/function scope. - Added Paradox Mode. This is Compact Loaders without loaders, but allows you to keep the belt styling if that's all you want.
Version: 1.3.0 Date: 24. 03. 2018 Changes: - An optional new theme for belts is available. It is off by default: go to Options > Mod Settings to activate it. - The theme uses the same two layers for all belts across the rainbow, saving VRAM for belt sprites (by as much as 60% if extra tiers are enabled for other mods). - However it also increases rendering time slightly, so YMMV: it might help or hinder or neither, depending on your PC's capabilities. Anyway, they look pretty. - Shrunk the loader's collision box, by popular request. Inter-mod support: - The belt theme overrides modded belts as well, making them look consistent and providing high-res versions if none existed previously. - If the belt theme is off, loaders and underneathies get their belt sprites automatically from modded belt prototypes, instead of assuming the filenames. - Loaders now automatically look up their speed from the corresponding belt prototype, instead of assuming vanilla speed progression. - Added support for Xander Mod tier 4.
Version: 1.2.7 Date: 06. 03. 2018 Changes: - Snapping settings are now per-player instead of at start-up, to enable individual preferences in MP.
Version: 1.2.6 Date: 02. 03. 2018 Inter-mod support: - Look for "revive" flag passed by Nanobots in on_entity_built and cancel snapping.
Version: 1.2.5 Date: 12. 02. 2018 Changes: - Final, final graphics pass.
Version: 1.2.4 Date: 11. 02. 2018 Changes: - German localisation added. - Fixed missing struts on north-facing underneathie. - Removed duplicate base sprites, saving a bit of memory.
Version: 1.2.3 Date: 11. 02. 2018 Changes: - Added a setting to re-style underground belts to match loaders, off by default.
Version: 1.2.2 Date: 11. 02. 2018 Changes: - Reverted weathering effect on textures. This isn't Etsy. - Updated low-res textures. - Updated technology icon.
Version: 1.2.1 Date: 10. 02. 2018 Changes: - Tweak to tier colours and metal textures, to match vanilla palette more closely.
Version: 1.2.0 Date: 10. 02. 2018 Changes: - Graphics rebuilt from scratch using Blender for a clean, original look.
Version: 1.1.1 Date: 06. 02. 2018 Bugfixes: - Snapping code now looks for any entity with a suitable inventory rather than from a list of types.
Version: 1.1.0 Date: 05. 02. 2018 Changes: - Loader sprites and icons reworked. They are now separated into layers and masks, saving VRAM and allowing for any dynamic colour without needing new sprites. - Tier 4 and 5 loaders become available if Factorio Extended (Transport) is active (and if you can get it to load).
Version: 1.0.0 Date: 04. 02. 2018 Changes: - Initial release.