Pack resources into crates and unpack them where needed. Hugely boosts belt throughput, at a cost.
Mods introducing new content into the game.
Version: 1.6.0 Date: 24. 04. 2019 Changes: - Mark as incompatible with mysteriously updated for 0.18 Deadlock's Crating Machine.
Version: 1.6.0 Date: 12. 04. 2019 Changes: - Revive this mod under a new name - Update Factorio version to 0.18
Version: 1.5.1 Date: 28. 06. 2019 Changes: - Added Italian locale, thanks to Linver. - Removed Regroup as an optional dependency.
Version: 1.5.0 Date: 08. 06. 2019 Changes: - Default icon size for machines and crates is now 64, and crate item icons can now support custom mipmaps. - It now takes the same time to craft any tier of crating machine (3 seconds). - Crating machine recipe selection GUI no longer refers to "assembling". API: - The DCM API was updated. See README.md or public.lua for details, but briefly: - NEW: deadlock_crating.add_tier(). This adds (or replaces) a tier of machines and tech. - NEW: deadlock_crating.add_crate(). This is the same as the former create() call, but icon size is no longer required. - NEW: deadlock_crating.destroy_crate(). This deletes the crated version of an item and all recipe/tech references to it. - NEW: deadlock_crating.destroy_vanilla_crates(). This deletes all the default vanilla item crates and all references to them. - DEPRECATED: deadlock_crating.create(). Consider using deadlock_crating.add_crate() instead. - DEPRECATED: deadlock_crating.remove(). Consider using deadlock_crating.destroy_crate() instead. - DEPRECATED: deadlock_crating.reset(). Consider using deadlock_crating.destroy_vanilla_crates() instead. - Crate creation now accepts a nil technology reference, but you will need to handle the recipe unlocks yourself. - Removed references to crafting tab subgroups which haven't been used for more than a year.
Version: 1.4.10 Date: 02. 06. 2019 Changes: - Prevent errors when other mods use a Crating tech prefix with a non-numeric suffix
Version: 1.4.9 Date: 02. 05. 2019 Changes: - Update for character name changes in 0.17.35
Version: 1.4.8 Date: 26. 04. 2019 Changes: - Prevent creating invalid recipes with greater than 65,535 ingredients when items have insanely large stack sizes
Version: 1.4.7 Date: 18. 04. 2019 Changes: - Load API and most other prototype loading in earlier phases than final-fixes
Version: 1.4.6 Date: 13. 04. 2019 Changes: - Change to using new emissions_per_minute parameter for pollution values
Version: 1.4.5 Date: 12. 04. 2019 Changes: - Build entity table from scratch instead of copying from assembling machines
Version: 1.4.4 Date: 10. 04. 2019 Bugfixes: - Updated crating machine render order to fix occasional flickering issues
Version: 1.4.3 Date: 26. 03. 2019 Bugfixes: - Tier colour mask wasn't rendered properly, now fixed.
Version: 1.4.2 Date: 25. 03. 2019 Bugfixes: - Fixed a pollution issue. Crating machines now equal the pollution of assemblers of the same tier. Changes: - Rebalanced energy usage.
Version: 1.4.1 Date: 21. 03. 2019 Changes: - Brand new unique crate machine graphics! - Adjusted crafting times to match 0.17 belt speeds, so that each tier compresses its respective belt again. - Updated crate icons to match new wooden chests.
Version: 1.4.0 Date: 02. 03. 2019 Changes: - Updated for 0.17
Version: 1.3.0 Date: 10. 05. 2018 Meta: - This is the final version for Factorio 0.16. Bugfixes: - Corrected a "senior moment" which was causing crated items to have an incorrect stack size.
Version: 1.2.2 Date: 04. 04. 2018 Changes: - Removed logging options. Modders: if you need these, you can edit the value in shared.lua.
Version: 1.2.1 Date: 30. 03. 2018 Changes: - Crating/uncrating activities are no longer included in production statistics. - This can't be a retroactive change so you will still see crate production stats in the past.
Version: 1.2.0 Date: 28. 03. 2018 Changes: - Made the internal structure of the mod properly modular, reducing variable/function scope.
Version: 1.1.5 Date: 24. 03. 2018 Changes: - Players can now pack and unpack crates by hand, due to new support in the game for avoiding circular recipes. - Simplified the crate inventory tab to try and minimise space used. Machines are now found on the Production tab. - Removed an unnecessary layer from crate icons to lessen the rendering effort needed for crates on belts. Inter-mod support: - Items from other mods with icon sizes of 64 and 128 are now supported. See modding readme. - Added a verbose logging option to mod settings so you can see what DCM is doing with your itamz.
Version: 1.1.4 Date: 13. 03. 2018 Bugfixes: - Fixed a potentially breaking change in 0.16.29 to do with the new fuel emission multiplier. - To prevent this kind of thing happening again, crate items are now generated "from scratch" instead of copying base item properties.
Version: 1.1.3 Date: 04. 03. 2018 Inter-mod support: - Added two new functions for modders. - deadlock_crating.remove(string) will search DCM's native technologies for any recipe unlocks with a matching substring and remove them. - deadlock_crating.reset() will clear all crating recipes from all DCM technologies, leaving only the machine unlocks. - See the modding readme for more details. Bugfixes: - Addressed a global variable pollution issue. - If external mods use .create() to add to one of the native DCM technologies, the recipe now appears in the correct subgroup in the crafting tab.
Version: 1.1.2 Date: 17. 02. 2018 Inter-mod support: - If a technology already specifies unlock effects for a stacked item, those effects are replaced instead of duplicated. - Items from other mods which only specify layered icons are now handled automatically.
Version: 1.1.1 Date: 11. 02. 2018 Bugfixes: - Fixed broken localisation references.
Version: 1.1.0 Date: 03. 02. 2018 Inter-mod support: - An easy way for modders to make their items crateable has been provided. See the readme pdf inside the zip. Changes: - Research costs realigned with vanilla technologies. - Research tiers (i.e. which resources are in which tier) now match Deadlock's Stacking Beltboxes. Bugfixes: - Research tiers always shown correctly on the technology list.
Version: 1.0.1 Date: 31. 01. 2018 Changes: - ReStack added as an optional dependency because it insists on making very late changes to vanilla items.
Version: 1.0.0 Date: 29. 01. 2018 Changes: - Stable version. No further big changes to make. - Research costs lowered.
Version: 0.2.1 Date: 26. 01. 2018 Changes: - Power requirements rebalanced, based on doing the maths for equivalent throughput. - The bad news: it takes more power than before to crate up a big blue bus with Tier 3 machines, and the overhead drain is more. - The good news: you need relatively less power than before to crate up yellow and red buses with Tier 1 and 2 crating machines. - If power becomes a problem mid-game, a reminder: smart power switches are a thing.
Version: 0.2.0 Date: 26. 01. 2018 Changes: - The machine is now a more overt upgrade of a regular assembler, with three tiers of machine, so that crating overheads can be scaled to local needs. T1 can handle a compressed yellow belt, T2 red, T3 blue. - Recipes, crafting times, energy use, and research costs rebalanced to reflect this. - Tier 3 crates are no longer steel chests, it was too expensive. All crates are now wooden. - Icons updated.
Version: 0.1.3 Date: 25. 01. 2018 Changes: - Crafting tab re-organised, based on the research tiers. Packing machine moved out of vanilla tab. - Item, recipe, and research icons updated. - Iron sticks removed from crating. Who wants to shift a million sticks around? - Research tier 3 now slightly cheaper.
Version: 0.1.2 Date: 24. 01. 2018 Changes: - Solid fuel, uranium-235 and uranium-238 can now be packed into crates. - Recipes were moved to their own crafting tab (placeholder icon) and grouped in pairs. - Icons, names and descriptions were improved. Bugfixes: - The packing machine returns the correct item when deconstructed. - Crates containing fuel-type items can't be burned as fuel.
Version: 0.1.1 Date: 24. 01. 2018 Bugfixes: - The machine's entity icon was not the same as the item icon. - The machine drains power when idle at the intended 50% ratio.
Version: 0.1.0 Date: 24. 01. 2018 Changes: - Initial release.