Deadlock's Crating Machine


Adds well balanced packing and unpacking facilities to hugely boost belt throughput using crates.

Content
3 years ago
0.16 - 1.1
15.1K
Logistics

Changelog

Version: 1.7.0
Date: 13. 12. 2020
  Changes:
    - Updated for 1.1
Version: 1.6.1
Date: 26. 07. 2020
  Bugfixes:
    - Use icons property instead of icon when both are present and fix icon scaling, courtesy of kirazy on GitHub
Version: 1.6.0
Date: 23. 04. 2019
  Changes:
    - Updated for 0.18
Version: 1.5.1
Date: 28. 06. 2019
  Changes:
    - Added Italian locale, thanks to Linver.
    - Removed Regroup as an optional dependency.
Version: 1.5.0
Date: 08. 06. 2019
  Changes:
    - Default icon size for machines and crates is now 64, and crate item icons can now support custom mipmaps.
    - It now takes the same time to craft any tier of crating machine (3 seconds).
    - Crating machine recipe selection GUI no longer refers to "assembling".
  API:
    - The DCM API was updated. See README.md or public.lua for details, but briefly:
    - NEW: deadlock_crating.add_tier(). This adds (or replaces) a tier of machines and tech.
    - NEW: deadlock_crating.add_crate(). This is the same as the former create() call, but icon size is no longer required.
    - NEW: deadlock_crating.destroy_crate(). This deletes the crated version of an item and all recipe/tech references to it.
    - NEW: deadlock_crating.destroy_vanilla_crates(). This deletes all the default vanilla item crates and all references to them.
    - DEPRECATED: deadlock_crating.create(). Consider using deadlock_crating.add_crate() instead.
    - DEPRECATED: deadlock_crating.remove(). Consider using deadlock_crating.destroy_crate() instead.
    - DEPRECATED: deadlock_crating.reset(). Consider using deadlock_crating.destroy_vanilla_crates() instead.
    - Crate creation now accepts a nil technology reference, but you will need to handle the recipe unlocks yourself.
    - Removed references to crafting tab subgroups which haven't been used for more than a year.
Version: 1.4.10
Date: 02. 06. 2019
  Changes:
    - Prevent errors when other mods use a Crating tech prefix with a non-numeric suffix
Version: 1.4.9
Date: 02. 05. 2019
  Changes:
    - Update for character name changes in 0.17.35
Version: 1.4.8
Date: 26. 04. 2019
  Changes:
    - Prevent creating invalid recipes with greater than 65,535 ingredients when items have insanely large stack sizes
Version: 1.4.7
Date: 18. 04. 2019
  Changes:
    - Load API and most other prototype loading in earlier phases than final-fixes
Version: 1.4.6
Date: 13. 04. 2019
  Changes:
    - Change to using new emissions_per_minute parameter for pollution values
Version: 1.4.5
Date: 12. 04. 2019
  Changes:
    - Build entity table from scratch instead of copying from assembling machines
Version: 1.4.4
Date: 10. 04. 2019
  Bugfixes:
    - Updated crating machine render order to fix occasional flickering issues
Version: 1.4.3
Date: 26. 03. 2019
  Bugfixes:
    - Tier colour mask wasn't rendered properly, now fixed.
Version: 1.4.2
Date: 25. 03. 2019
  Bugfixes:
    - Fixed a pollution issue. Crating machines now equal the pollution of assemblers of the same tier.
  Changes:
    - Rebalanced energy usage.
Version: 1.4.1
Date: 21. 03. 2019
  Changes:
    - Brand new unique crate machine graphics!
    - Adjusted crafting times to match 0.17 belt speeds, so that each tier compresses its respective belt again.
    - Updated crate icons to match new wooden chests.
Version: 1.4.0
Date: 02. 03. 2019
  Changes:
    - Updated for 0.17
Version: 1.3.0
Date: 10. 05. 2018
  Meta:
    - This is the final version for Factorio 0.16.
  Bugfixes:
    - Corrected a "senior moment" which was causing crated items to have an incorrect stack size.
Version: 1.2.2
Date: 04. 04. 2018
  Changes:
    - Removed logging options. Modders: if you need these, you can edit the value in shared.lua.
Version: 1.2.1
Date: 30. 03. 2018
  Changes:
    - Crating/uncrating activities are no longer included in production statistics.
    - This can't be a retroactive change so you will still see crate production stats in the past.
Version: 1.2.0
Date: 28. 03. 2018
  Changes:
    - Made the internal structure of the mod properly modular, reducing variable/function scope.
Version: 1.1.5
Date: 24. 03. 2018
  Changes:
    - Players can now pack and unpack crates by hand, due to new support in the game for avoiding circular recipes.
    - Simplified the crate inventory tab to try and minimise space used. Machines are now found on the Production tab.
    - Removed an unnecessary layer from crate icons to lessen the rendering effort needed for crates on belts.
  Inter-mod support:
    - Items from other mods with icon sizes of 64 and 128 are now supported. See modding readme.
    - Added a verbose logging option to mod settings so you can see what DCM is doing with your itamz.
Version: 1.1.4
Date: 13. 03. 2018
  Bugfixes:
    - Fixed a potentially breaking change in 0.16.29 to do with the new fuel emission multiplier.
    - To prevent this kind of thing happening again, crate items are now generated "from scratch" instead of copying base item properties.
Version: 1.1.3
Date: 04. 03. 2018
  Inter-mod support:
    - Added two new functions for modders.
    - deadlock_crating.remove(string) will search DCM's native technologies for any recipe unlocks with a matching substring and remove them.
    - deadlock_crating.reset() will clear all crating recipes from all DCM technologies, leaving only the machine unlocks.
    - See the modding readme for more details.
  Bugfixes:
    - Addressed a global variable pollution issue.
    - If external mods use .create() to add to one of the native DCM technologies, the recipe now appears in the correct subgroup in the crafting tab.
Version: 1.1.2
Date: 17. 02. 2018
  Inter-mod support:
    - If a technology already specifies unlock effects for a stacked item, those effects are replaced instead of duplicated.
    - Items from other mods which only specify layered icons are now handled automatically.
Version: 1.1.1
Date: 11. 02. 2018
  Bugfixes:
    - Fixed broken localisation references.
Version: 1.1.0
Date: 03. 02. 2018
  Inter-mod support:
    - An easy way for modders to make their items crateable has been provided. See the readme pdf inside the zip.
  Changes:
    - Research costs realigned with vanilla technologies.
    - Research tiers (i.e. which resources are in which tier) now match Deadlock's Stacking Beltboxes.
  Bugfixes:
    - Research tiers always shown correctly on the technology list.
Version: 1.0.1
Date: 31. 01. 2018
  Changes:
    - ReStack added as an optional dependency because it insists on making very late changes to vanilla items.
Version: 1.0.0
Date: 29. 01. 2018
  Changes:
    - Stable version. No further big changes to make.
    - Research costs lowered.
Version: 0.2.1
Date: 26. 01. 2018
  Changes:
    - Power requirements rebalanced, based on doing the maths for equivalent throughput.
    - The bad news: it takes more power than before to crate up a big blue bus with Tier 3 machines, and the overhead drain is more.
    - The good news: you need relatively less power than before to crate up yellow and red buses with Tier 1 and 2 crating machines.
    - If power becomes a problem mid-game, a reminder: smart power switches are a thing.
Version: 0.2.0
Date: 26. 01. 2018
  Changes:
    - The machine is now a more overt upgrade of a regular assembler, with three tiers of machine, so that crating overheads can be scaled to local needs. T1 can handle a compressed yellow belt, T2 red, T3 blue.
    - Recipes, crafting times, energy use, and research costs rebalanced to reflect this.
    - Tier 3 crates are no longer steel chests, it was too expensive. All crates are now wooden.
    - Icons updated.
Version: 0.1.3
Date: 25. 01. 2018
  Changes:
    - Crafting tab re-organised, based on the research tiers. Packing machine moved out of vanilla tab.
    - Item, recipe, and research icons updated.
    - Iron sticks removed from crating. Who wants to shift a million sticks around?
    - Research tier 3 now slightly cheaper.
Version: 0.1.2
Date: 24. 01. 2018
  Changes:
    - Solid fuel, uranium-235 and uranium-238 can now be packed into crates.
    - Recipes were moved to their own crafting tab (placeholder icon) and grouped in pairs.
    - Icons, names and descriptions were improved.
  Bugfixes:
    - The packing machine returns the correct item when deconstructed.
    - Crates containing fuel-type items can't be burned as fuel.
Version: 0.1.1
Date: 24. 01. 2018
  Bugfixes:
    - The machine's entity icon was not the same as the item icon.
    - The machine drains power when idle at the intended 50% ratio.
Version: 0.1.0
Date: 24. 01. 2018
  Changes:
    - Initial release.