Deadlock beltbox crate-Space Exploration bridge

by Mernom

Provides stacking and or crating recipes for some Space Exploration items. Now compatible with SE v0.6!

Content
1 year, 3 months ago
0.17 - 1.1
28.6K
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b Error Space Exploration

2 years ago

After installing the update, I can't continue playing with the Space Exploration mod, it gives a loading error (textures if I remember correctly), everything worked fine on the previous version

2 years ago
(updated 2 years ago)

Crash report please, also are you using the 0.6 beta of SE?

2 years ago

Same here, also, idk how to submit a crash report

2 years ago

Does the latest update fixes it?
To submit the crash report, open the log file, find the part in the end where it tells you that a mod caused an error. Copy that entire block and put it here.

2 years ago

u just enable the beltbox ..if u disable it , mod get error.
and the mod's tech check get error @ Deadlock-SE-bridge/prototypes/deadlock.lua:27 from deadlock.lua:90.

2 years ago
(updated 2 years ago)

Which error type? copy the whole message, otherwise I can't know the cause other than inferring.
Edit: This time I managed to find the likely cause of the issue. But I might not have been able to if the issue was more obscure.

2 years ago

here is the message.
4.345 Error ModManager.cpp:1558: Failed to load mod "Deadlock-SE-bridge": Deadlock-SE-bridge/prototypes/deadlock.lua:27: attempt to index local 'tech' (a nil value)
stack traceback:
Deadlock-SE-bridge/prototypes/deadlock.lua:27: in function 'remove_tech_pack'
Deadlock-SE-bridge/prototypes/deadlock.lua:90: in main chunk
[C]: in function 'require'
Deadlock-SE-bridge/data-final-fixes.lua:2: in main chunk
it always occur when u disable "the beltboxes" setting in deadlock.
it's may because "check the tech tree" do not consider all situations!

2 years ago

I had missing brackets in the condition check to see if it's valid. If should work fine now.

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