Fully customizable research cost multipliers for Factorio Automatically detects science packs from any mod. Category multipliers (global, infinite) multiply the total research cycle count, while per-pack multipliers scale how many packs are needed per cycle.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.1
Date: 2026-03-22
Features:
- added "Scale Research Time by Pack Cost" toggle setting
- when enabled, research time per cycle scales proportionally to the average ingredient amount
- only packs that are part of a technology's original recipe affect the time calculation
Bugfixes:
- fixed "Scale Research Time by Pack Cost" incorrectly increasing ingredient amounts instead of only scaling research time
Version: 1.0.0
Date: 2026-03-21
Info:
- Fork of Research Multipliers by Xevion (https://mods.factorio.com/mod/research-multipliers)
Major Features:
- made mod generic: science packs from any mod are now supported
- added automatic detection of Space Exploration science packs
- added automatic detection of Krastorio 2 science packs
- added pack-definitions.lua module for easy addition of new mods
- multipliers now change packs-per-cycle instead of total research count
Minor Features:
- dynamic settings generation based on which mods are active
Version: 0.2.0
Date: 2025-04-17
Bugfixes:
- fixed rare issue improper TechnologyUnit objects in other mods would cause a NPE crash
Minor Features:
- added error handling with 'xpcall' to prevent full crashes, instead logging exceptions
Version: 0.1.0
Date: 2024-12-12
Major Features:
- initial release
- added Global & Infinite Research Multipliers
- added Science Pack Research Multipliers