Custom Research Multipliers

by hitmy

Fully customizable research cost multipliers for Factorio Automatically detects science packs from any mod. Category multipliers (global, infinite) multiply the total research cycle count, while per-pack multipliers scale how many packs are needed per cycle.

Tweaks
2 hours ago
2.0
12
Planets Environment

Changelog

Version: 1.1.1
Date: 2026-03-22
  Features:
    - added "Scale Research Time by Pack Cost" toggle setting
    - when enabled, research time per cycle scales proportionally to the average ingredient amount
    - only packs that are part of a technology's original recipe affect the time calculation
  Bugfixes:
    - fixed "Scale Research Time by Pack Cost" incorrectly increasing ingredient amounts instead of only scaling research time
Version: 1.0.0
Date: 2026-03-21
  Info:
    - Fork of Research Multipliers by Xevion (https://mods.factorio.com/mod/research-multipliers)
  Major Features:
    - made mod generic: science packs from any mod are now supported
    - added automatic detection of Space Exploration science packs
    - added automatic detection of Krastorio 2 science packs
    - added pack-definitions.lua module for easy addition of new mods
    - multipliers now change packs-per-cycle instead of total research count
  Minor Features:
    - dynamic settings generation based on which mods are active
Version: 0.2.0
Date: 2025-04-17
  Bugfixes:
    - fixed rare issue improper TechnologyUnit objects in other mods would cause a NPE crash
  Minor Features:
    - added error handling with 'xpcall' to prevent full crashes, instead logging exceptions
Version: 0.1.0
Date: 2024-12-12
  Major Features:
    - initial release
    - added Global & Infinite Research Multipliers
    - added Science Pack Research Multipliers