Crawler


Exploring vehicle with big hull

Content
a month ago
0.17 - 2.0
1.66K
Transportation

Changelog

Version: 2.0.0
Date: 2024.10.28

  Uploaded by:
    - Pi-C

  Info:
    - Updated for Factorio 2.0
Version: 1.1.5
Date: 2020.11.25

  Uploaded by:
    - Pi-C

  Info:
    - Updated for Factorio 1.1.0

  Bugfixes:
    - Fixed that icons were expected to have 4 mipmaps although the graphics contained only one.
Version: 0.18.4
Date: 2020.05.24

  Uploaded by:
    - darkfrei

  Bugfix:
    - Low quality mask was not adjusted to vehicle
Version: 0.18.3
Date: 2020.05.13

  Uploaded by:
    - darkfrei

  Changes:
    - Added hr icons and sprites
    - Removed dependency on base mod to 0.18.24. The track_particle_triggers is optional, based on the game version.
Version: 0.18.2
Date: 2020.05.13

  Uploaded by:
    - Pi-C

  Changes:
    - Bumped dependency on base mod to 0.18.24.
    - Added property track_particle_triggers. The crawler will now leave visible tracks on the ground if "Vehicle Trails" is active! (I can't add a dependency on that mod because it needs to be loaded after this one. You can get it here: <https://mods.factorio.com/mod/VehicleTrails>.)
Version: 0.18.1
Date: 2020.04.22

  Uploaded by:
    - darkfrei

  Changes:
    - Updated to Factorio 0.18.
Version: 0.1.4
Date: 2019.10.06

  Uploaded by:
    - darkfrei

  Changes:
    - Added German locale.
Version: 0.1.3
Date: 2019.09.21

  Uploaded by:
    - darkfrei

  Changes:
    - Small rebalance: more powerful brake, added immunity for rock impacts, max health is only 1000.
Version: 0.1.2
Date: 2019.09.15

  Uploaded by:
    - darkfrei

  Changes:
    - Fixed problem with science packs.
Version: 0.1.1
Date: 2019.09.15

  Uploaded by:
    - darkfrei

  Changes:
    - Updated to Factorio 0.17.
Version: 0.0.1
Date: 2019.01.30

  Uploaded by:
    - darkfrei

  Changes:
    - Initial release. https://forums.factorio.com/viewtopic.php?t=64584#p396393