Replaces vanilla quality generation with a spoilage-based continuous quality system. Every item carries quality as spoilage. Quality propagates through crafting via spoilage averaging.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
Yeah it's on my roadmap to let the thresholds adapt to any set of qualities but I dunno when I will do it cuz I haven't even balanced the vanilla qualities yet.