Hi, I'm not sure if this is intended, but in the current version, it seems that temperature is not respected (even with the settings option ticked false) for nest and worm spawning, in both this mod and the Explosive Biters mod.
In the code, it seems that the surface temperature is only checked for an 'on_biter_base_built' event, namely not when a new chunk is generated ('on_chunk_generated'). The problem was only fixed when I added a second listener for 'on_chunk_generated' events, in which the same replacements were made.
Love the mod, though I found that there's this extreme anti-synergy in large biter nests far from spawn, when cold and explosion worms/spawners are very close together. A single worm's death explosion can trigger chain reactions that wipe out entire lines of worms.