Adds tech and recipes for processing coal and water into crude oil without breaking game balance or progression too hard.
This is because it is generally less efficient than the normal coal liquefaction recipe, and also productivity is disabled so it can't obliterate it later in game.
To be more precise, it allows for producing crude oil to progress the "Mine Crude Oil" checkpoint without having to find a crude oil node, or for them to even be enabled.
To bootstrap the sulfuric acid process, you will need at least 8 instances of the basic recipe completed. This will produce 200 crude oil.
200 crude oil is made into 90 petroleum gas, which is made into 6 sulfur. 5 of those sulfurs are used to make 50 sulfuric acid.
This 50 sulfuric acid can, in turn, be used to make 500 crude oil, so the process is net-positive even without productivity modules on basic oil processing.
This will allow you to make blue science packs from iron, copper, coal, and water.
Advanced oil processing of course produces even more petroleum gas for the same crude oil, and can crack heavy and light oil for even more, so the process can be made much more effective with just a few blue science packs.
This doesn't override coal liquefaction on Vulcanus nor Space Platforms.
You need calcite and sulfuric acid to make water for this recipe anyways on Vulcanus, and it's less efficient than advanced liquefaction and much more complicated than basic liquefaction.
It does have the advantage of not needing to ship nuclear fuel for steam for advanced liquefaction on Space Platforms, but that's all.