Indeed, looks like both mods were using power-producing entities which didn't have corresponding items, causing the crash, as only items can be used as signals (well, and fluids or dedicated "virtual" signals).
So I just added another special "O" signal (stands for "others") to sum all non-item invisible entities like that, which in case of this mod can be used to count how much your armor contributes to the grid.
Update to 0.0.5 and it should be fixed.
There's no good way to differentiate non-item power sources, given lack of corresponding signals for them, but as these seem to be rare mod-only things, probably not a big deal.
Again, thanks for reporting and bringing up a good example of a mod which adds such non-conventional grid energy source, which I've used in the main description for that signal as well.
Let me know if there might still be any issues.