I really like the idea behind this mod, and I want to thank you for the work you have put into this mod. However, I have noticed a fairly sizable bug. Every time I mine the HUD combinator, I receive the following error:
Error while running event CircuitHUD::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
CircuitHUD/control.lua:23: in function 'should_show_network'
CircuitHUD/control.lua:85: in function 'render_combinator'
CircuitHUD/control.lua:123: in function 'render_combinators'
CircuitHUD/control.lua:240: in function 'handler'
stdlib/stdlib/event/event.lua:335: in function 'pcall'
stdlib/stdlib/event/event.lua:355: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:389>
stack traceback:
[C]: in function 'index'
__CircuitHUD/control.lua:23: in function 'should_show_network'
CircuitHUD/control.lua:85: in function 'render_combinator'
CircuitHUD/control.lua:123: in function 'render_combinators'
CircuitHUD/control.lua:240: in function 'handler'
stdlib/stdlib/event/event.lua:335: in function 'pcall'
stdlib/stdlib/event/event.lua:355: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:389>