Circuit HUD

by feupeu

Allows you to track circuit signals on the player HUD

Content
3 years ago
1.0
13
Circuit network

b [resolved] Crash when mining

3 years ago

I really like the idea behind this mod, and I want to thank you for the work you have put into this mod. However, I have noticed a fairly sizable bug. Every time I mine the HUD combinator, I receive the following error:

Error while running event CircuitHUD::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
CircuitHUD/control.lua:23: in function 'should_show_network'
CircuitHUD/control.lua:85: in function 'render_combinator'
CircuitHUD/control.lua:123: in function 'render_combinators'
CircuitHUD/control.lua:240: in function 'handler'
stdlib/stdlib/event/event.lua:335: in function 'pcall'
stdlib/stdlib/event/event.lua:355: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:389>
stack traceback:
[C]: in function 'index'
__CircuitHUD
/control.lua:23: in function 'should_show_network'
CircuitHUD/control.lua:85: in function 'render_combinator'
CircuitHUD/control.lua:123: in function 'render_combinators'
CircuitHUD/control.lua:240: in function 'handler'
stdlib/stdlib/event/event.lua:335: in function 'pcall'
stdlib/stdlib/event/event.lua:355: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:389>

3 years ago

It appears that double underscores format as bold. I just wanted to inform you that the bold means double underscores.

3 years ago

Hey - thanks for trying out the mod. I'm glad you like the premise of the mod, but sorry that you're experiencing this bug.

I'll be working on fixing this bug in an upcoming release, and I'll let you know when it's released

3 years ago

Hi again. I just released version 0.4.1 which should fix this.

3 years ago

Thank you!

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