Mods introducing new content into the game.
Version: 0.7.0 Date: 2020-09-04 Changes: - Add collapse/expand button for the HUD - Add reset position button for the HUD
Version: 0.6.0 Date: 2020-09-04 Changes: - Add feature to show HUD combinator on map (by clicking the label in the HUD) (https://mods.factorio.com/mod/CircuitHUD/discussion/5f5131a288a3fdf9e2d952a9)
Version: 0.5.1 Date: 2020-09-04 Bugfixes: - Fix a bug that caused renaming a HUD combinator to be impossible
Version: 0.5.0 Date: 2020-09-04 Changes: - Add tooltips to signals
Version: 0.4.1 Date: 2020-09-02 Bugfixes: - Bugfix: Client no longer crashes when mining the HUD combinator
Version: 0.4.0 Date: 2020-09-02 Changes: - Major performance overhaul for saves with many of entities
Version: 0.3.2 Date: 2020-09-02 Changes: - Removed unused code and files
Version: 0.3.1 Date: 2020-09-02 Changes: - Removed unused code and files
Version: 0.3.0 Features: - Add a signal that, when passed to the HUD combinator, will hide it in the overlay - Add a scroll-panel for those with many signals Bugfixes: - Fix a bug that caused the mod to crash on load (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4fcb189d757ff648181e96)
Version: 0.2.1 Bugfixes: - Fix a bug that caused the mod to crash when other text fields were used (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4f1f152b466357a9aed521) - Fix a bug that caused mining the HUD Combinator to yield a constant combinator (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4f46d1709ceaccd0aee1f3)
Version: 0.1.0 Info: - Initial release