Circuit HUD

by feupeu

Allows you to track circuit signals on the player HUD

Content
3 years ago
1.0
13
Circuit network

Changelog

Version: 0.7.0
Date: 2020-09-04
  Changes:
    - Add collapse/expand button for the HUD
    - Add reset position button for the HUD
Version: 0.6.0
Date: 2020-09-04
  Changes:
    - Add feature to show HUD combinator on map (by clicking the label in the HUD) (https://mods.factorio.com/mod/CircuitHUD/discussion/5f5131a288a3fdf9e2d952a9)
Version: 0.5.1
Date: 2020-09-04
  Bugfixes:
    - Fix a bug that caused renaming a HUD combinator to be impossible
Version: 0.5.0
Date: 2020-09-04
  Changes:
    - Add tooltips to signals
Version: 0.4.1
Date: 2020-09-02
  Bugfixes:
    - Bugfix: Client no longer crashes when mining the HUD combinator
Version: 0.4.0
Date: 2020-09-02
  Changes:
    - Major performance overhaul for saves with many of entities
Version: 0.3.2
Date: 2020-09-02
  Changes:
    - Removed unused code and files
Version: 0.3.1
Date: 2020-09-02
  Changes:
    - Removed unused code and files
Version: 0.3.0
  Features:
    - Add a signal that, when passed to the HUD combinator, will hide it in the overlay
    - Add a scroll-panel for those with many signals
  Bugfixes:
    - Fix a bug that caused the mod to crash on load (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4fcb189d757ff648181e96)
Version: 0.2.1
  Bugfixes:
    - Fix a bug that caused the mod to crash when other text fields were used (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4f1f152b466357a9aed521)
    - Fix a bug that caused mining the HUD Combinator to yield a constant combinator (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4f46d1709ceaccd0aee1f3)
Version: 0.1.0
  Info:
    - Initial release