Circuit HUD V2

by Xiomax

Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!

Content
3 years ago
1.1
6.26K
Circuit network

b [Fixed in v1.2.0] Crash on hotkey

3 years ago

This is caused by "other" mod, but it's not. I have reported it before with other mods.

Reference:
https://mods.factorio.com/mod/UtilizationMonitorBlargh/discussion/601a07ccf5bdb41ee3c4791b

The mod Utilization Monitor (Blargh) (0.8.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event UtilizationMonitorBlargh::toggle-utilization-monitor-labels (ID 329)
The mod Circuit HUD V2 (1.1.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event CircuitHUD-V2::on_runtime_mod_setting_changed (ID 60)
CircuitHUD-V2/util/global.lua:99: attempt to index a nil value
stack traceback:
CircuitHUD-V2/util/global.lua:99: in function 'destroy_hud'
CircuitHUD-V2/util/gui.lua:276: in function 'reset_hud'
CircuitHUD-V2/control.lua:170: in function 'handler'
stdlib/stdlib/event/event.lua:342: in function 'pcall'
stdlib/stdlib/event/event.lua:362: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:396>
stack traceback:
[C]: in function 'newindex'
__UtilizationMonitorBlargh
/control.lua:624: in function <UtilizationMonitorBlargh/control.lua:623>

3 years ago

I think I have fixed this as well in v1.2, could you please check?

3 years ago

Looks like it's not happening anymore, UMB was updated too though. Consider fixed. Thanks dude!

3 years ago

No problem man!

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