Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!
Mods introducing new content into the game.
Version: 2.2.0 Date: 2024-??-?? Changes: - Fix map zoom when going to a HUD location. - Make map zoom configurable with a setting (Map zoom factor). - Add support for quality filtering in the GUI. The display still does not show quality (there is no appropriate GUI element that shows quality and count). Bugfixes: - add missing hotkey strings
Version: 2.1.0 Date: 2024-11-23 Changes: - Support building on space platforms - Search textbox is now focused when the search button is clicked - Update the signal preview when the combinator gui is opened Bugfixes: - when clicking the "confirm name" button without typing anything, the name was deleted
Version: 2.0.1 Date: 2021-11-10 Changes: - Added missing stdlib file
Version: 2.0.0 Date: 2021-11-08 Changes: - Updated to Factorio 2.0
Version: 1.3.0 Date: 2021-03-21 Changes: - HUGE UPDATE BUT FULLY COMPATIBLE! See mod page for more info! - HUD Combinators now have signal filtering functionality, this avoids long chains of arithmetic combinators to get the right signal display! - HUD Combinators now have a preview of all the signals that are coming in, this greatly helps when picking which filters to set! - The HUD now has buttons for each HUD Combinator, which means you can now edit from anywhere, zoom to the combinator and hide each individual HUD Combinator! - You can now search and filter for HUD Combinators straight from the HUD itself (Thanks @Taurondir for the idea!) - Greatly improved the size and position control of the HUD! - Added more helpful messages in the HUD based on the HUD Combinator state! - Player specific settings are no longer set in the Mod settings but are now configurable from the Circuit HUD directly (Thanks @AngrySlipper for the idea!) - The combinators in the HUD can now be sorted by name, build order and priority in both ascending and descending mode. - Added hotkeys for Toggeling the HUD (default: "CONTROL + SHIFT + S") and opening the settings window (default: "CONTROL + ALT + S") - Mining the HUD Combinator now takes 3 seconds, up from 0.1 to prevent accidental mining. - Each player can now change their individual HUD update time in real time from the settings menu. Bugfixes: - Fixed the collapsed button going off-screen when UI Scale is above 100% - The HUD now automatically expands when changing the HUD position in the settings - Fixed many HUD glitches, should be much more fluid and stable now with better alignment, especially in the bottom-right corner. - Fixed the HUD Combinator GUI and Settings GUI not closing on pressing Escape and E. - The HUD Combinator GUI now has the correct name as the title, and updates on confirm. Optimisations: - Major refactor, mainly ensuring less methods are stored on the lua global level and that most methods are now in a wrapping object. Also deleted unused methods and empty files. - Now uses Factorio Library for better migration management - Simplyfied the HUD size calculation greatly with better alignment results, improving performance greatly!
Version: 1.2.1 Date: 2021-03-09 Bugfixes: - Fixed the bottom-right hud not displaying correctly when less than 6 columns were shown - Fixed the HUD having a double border frame when "hide HUD" was turned on
Version: 1.2.0 Date: 2021-03-09 Changes: - Corrected the bottom-right layout and tweaked the padding a bit. Bugfixes: - Fixed (most likely) a crash when a setting was changed programmatically by a different mod, this did not include player_index and would cause a crash: https://mods.factorio.com/mod/CircuitHUD-V2/discussion/604748330bd4c069e8a7cb71 - Fixed (most likely) a save/load issue when working in editor that prevented the scenario from being saved due to a "LuaCustomTable cannot be serialized." Optimisations: - Minor performance improvements on updating the HUD. - Replaced all ipairs with pairs and replaced custom array_length function with the factorio native table_size
Version: 1.1.5 Date: 2021-03-09 Changes: - Added "HUD update tick" to map settings
Version: 1.1.4 Date: 2021-03-08 Changes: - Tweaked the HUD to be correctly visible when set to the bottom-right corner - Added several debug messages and safety checks when creating and updating the HUD - Added migration from 1.1.0 to 1.1.4 when the HUD refs were placed in player_global.elements Bugfixes: - Fixed the HUD being shown before any HUD Combinator is placed - Fixed the HUD not being hidden when the last HUD Combinator is removed/destroyed - Fixed the "HUD open on HUD Combinator placement setting" not always being used for all players
Version: 1.1.3 Date: 2021-03-08 Bugfixes: - Fixed a crash on starting a new world with CircuitHUD V2 enabled
Version: 1.1.2 Date: 2021-03-07 Bugfixes: - Possible fix for HUD Combinator names reverting to their default when migrating/updating CircuitHUD
Version: 1.1.1 Date: 2021-03-07 Bugfixes: - Minor height adjustment of the HUD placed in bottom-right corner when in full screen. - The HUD will now immediately correct itself on resolution or scale change of the Factorio window.
Version: 1.1.0 Date: 2021-03-07 Changes: - Near complete rewrite of the code resulting in a literally 100 times performance increase! - Added many settings to customize Circuit HUD behavior and appearance! - CHECK https://mods.factorio.com/mod/CircuitHUD-V2 FOR MORE INFO ON THIS HUGE UPDATE!
Version: 1.0.1 Date: 2021-03-05 Changes: - Updated info.json description, now also marks the orginal mod as incompatiable Bugfixes: - Fixed "Desync when joining a multiplayer game." thanks to https://mods.factorio.com/user/Emslandfalke in https://mods.factorio.com/mod/CircuitHUD/discussion/5f5d4ffb5411f6a5920966f3 - Imported the missing icon folder from original CircuitHUD mod
Version: 1.0.0 Date: 2021-03-05 Changes: - Branched from https://github.com/feupeu/factorio-mod--circuit-hud - Reset Circuit-HUD mod version to 1.0 Bugfixes: - Updated Factorio version dependency to 1.1
Version: 0.7.0 Date: 2020-09-04 Changes: - Add collapse/expand button for the HUD
Version: 0.6.0 Date: 2020-09-04 Changes: - Add feature to show HUD combinator on map (by clicking the label in the HUD) (https://mods.factorio.com/mod/CircuitHUD/discussion/5f5131a288a3fdf9e2d952a9)
Version: 0.5.1 Date: 2020-09-04 Bugfixes: - Fix a bug that caused renaming a HUD combinator to be impossible
Version: 0.5.0 Date: 2020-09-04 Changes: - Add tooltips to signals
Version: 0.4.1 Date: 2020-09-02 Bugfixes: - Bugfix: Client no longer crashes when mining the HUD combinator
Version: 0.4.0 Date: 2020-09-02 Changes: - Major performance overhaul for saves with many of entities
Version: 0.3.2 Date: 2020-09-02 Changes: - Removed unused code and files
Version: 0.3.1 Date: 2020-09-02 Changes: - Removed unused code and files
Version: 0.3.0 Features: - Add a signal that, when passed to the HUD combinator, will hide it in the overlay - Add a scroll-panel for those with many signals Bugfixes: - Fix a bug that caused the mod to crash on load (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4fcb189d757ff648181e96)
Version: 0.2.1 Bugfixes: - Fix a bug that caused the mod to crash when other text fields were used (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4f1f152b466357a9aed521) - Fix a bug that caused mining the HUD Combinator to yield a constant combinator (https://mods.factorio.com/mod/CircuitHUD/discussion/5f4f46d1709ceaccd0aee1f3)
Version: 0.1.0 Info: - Initial release