Circuit HUD V2

by Xiomax

Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!

Content
10 days ago
1.1 - 2.0
7.99K
Circuit network

b [Fixed in v1.1.3] Crash on new game

3 years ago

The mod Circuit HUD V2 (1.1.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event CircuitHUD-V2::on_player_created (ID 25)
CircuitHUD-V2/util/global.lua:74: attempt to concatenate local 'player_index' (a table value)
stack traceback:
CircuitHUD-V2/util/global.lua:74: in function 'add_player_global'
CircuitHUD-V2/control.lua:99: in function 'handler'
stdlib/stdlib/event/event.lua:342: in function 'pcall'
stdlib/stdlib/event/event.lua:362: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:396>

3 years ago

it's during a crash cut-scene

3 years ago
(updated 3 years ago)

My crash happens when loading an existing game.

The mod Circuit HUD V2 (1.1.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event CircuitHUD-V2::on_configuration_changed
CircuitHUD-V2/util/global.lua:16: attempt to index field 'players' (a nil value)
stack traceback:
CircuitHUD-V2/util/global.lua:16: in function 'get_player_global'
CircuitHUD-V2/util/global.lua:94: in function 'destroy_hud'
CircuitHUD-V2/util/gui.lua:237: in function 'reset_hud'
CircuitHUD-V2/control.lua:84: in function 'handler'
stdlib/stdlib/event/event.lua:342: in function 'pcall'
stdlib/stdlib/event/event.lua:362: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function 'dispatch'
stdlib/stdlib/event/event.lua:85: in function <stdlib/stdlib/event/event.lua:83>

3 years ago

@saaadel & @jamiech1,

Thanks for the reports! I have done a hotfix and this is fixed in v1.1.3

During the cut-scene I see the HUD is displayed while not used so I will fix that now. Can you try it again?

3 years ago

Doesn't crash for me. I'll have a look at it later and edit this post with anything I find. Thank you.

3 years ago

Cool, I fixed several other things as well which you can find in the changelog

3 years ago

now it works, good!

3 years ago

Awesome! Thanks for the heads-up!