Circuit Controlled Silo


Allows a circuit signal to control when a rocket is launched

2 years ago
1.0 - 1.1
1.55K

b [fixed 1.1.2] incompatible with krastorio 2

4 years ago

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4 years ago

A little more detail would go a long way.

Can you give me the error output you are seeing.

Also a copy of a save file (so I can sync all your mods) along with your mod-settings.dat file would greatly help.

4 years ago

oh, when you launch the game with both mods enabled i got an error that there is no red rocket silo something on startup, i don't have it on hand though

4 years ago
(updated 4 years ago)

I get the error as well, my mod list is huge and I'm still trying to investigate exactly what's going on, but the error I receive is from Reverse Factory and it says smart-rocket-silo-red doesn't exist, that it was removed by CircuitControlledSilo; and on trying to figure out why it's being removed, turns out something is stopping rocket-part from getting a stacked version and therefore no StackedRecipe-rocket-part is being made either.

My mod setup is not Krastorio 2, but rather a "complete" Bobs/Angels/MadClown pack including a bunch I have personally fixed for 1.0.

EDIT: I'm sorry I said the error was referencing deadlock_stacked_recipes but it was in fact CircuitControlledSilo, I was looking in DSR to see if I could figure out why rocket-part wasn't been stacked but so far I've been unable to track it.

4 years ago

For "Rocket Parts" to be stacked you will need .. DeadlockStackingForVanilla

4 years ago

Yes I have DeadlockStackingForVanilla :) Something is causing it to not be generated, thinking some ingredient is being added somewhere by some mod I have that isn't getting stacked so I'm still looking.

4 years ago

In my case it turns out MoreScience is adding ingredients to rocket-part that are missing stacked versions, I have been using your Deadlock stackings to stand up some for myself; and in this case Ive stood up a DeadlockStackingForMoreScience that I hope will fix the issue; in any case from my end this is not a bug in CircuitControlledSilo it is with my giant mod-setup and I hold all responsiblity for maintaining it :)