Mods introducing new content into the game.
Version: 17.1.6
Date: 1. 05 2019
Bugfixes:
- Added Migration logic to remove any Savefile memory leak left over (https://mods.factorio.com/mod/Circuit-Map-Pinger/discussion/5cb43c4495b7b3000b413cc2)
Version: 17.1.5
Date: 1. 05 2019
Bugfixes:
- Fixed savefile memory leak. (https://mods.factorio.com/mod/Circuit-Map-Pinger/discussion/5cb43c4495b7b3000b413cc2)
Version: 17.1.4
Date: 1. 05 2019
Changes:
- Changed color of the Map Pinger
Bugfixes:
- Fixed problem when a "Map-Pinger" entity was removed or created by Creative Mod Instant construction/deconstruction it could cause a crash again (single line fix on line 27 of control.lua this time). (https://mods.factorio.com/mod/Circuit-Map-Pinger/discussion/5cb43c4495b7b3000b413cc2)
Version: 17.1.3
Date: 15. 04. 2019
Bugfixes:
- Fixed problem when a "Map-Pinger" entity was removed or created by Creative Mod Instant construction/deconstruction it could cause a crash. (https://mods.factorio.com/mod/Circuit-Map-Pinger/discussion/5cb43c4495b7b3000b413cc2)
- Fixed problem when loading a save that previosly had researched "circuit network" without having the mod installed then the "Map-Pinger" recipe would not be enabled. (https://mods.factorio.com/mod/Circuit-Map-Pinger/discussion/5cb43c4495b7b3000b413cc2)
Version: 17.1.2
Date: 15. 04. 2019
Bugfixes:
- Fixed UPS issues. (https://mods.factorio.com/mod/Circuit-Map-Pinger/discussion/5cb43c4495b7b3000b413cc2)
Version: 17.1.1
Date: 14. 04. 2019
Minor Features:
- added a "Timer" signal and made the pinger ping once every time it is activated, unless the Timer signal is not 0 where in that case it will ping every <insert timer signal value here> ticks (minimum 60 ticks between every ping). (https://mods.factorio.com/mod/Circuit-Map-Pinger/discussion/5cb1ae007eb5b7000da8fd5c)