Built-in-Beacons

by V453000

Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.

Content
3 years ago
0.18 - 1.1
1.24K
Manufacturing

g Power consumption

4 years ago

Got around 800 miners and around 400 furnaces and using 1.6GW. is that normal. Seems to me it is a bit to high. one iron and one copper ore mining field and both a smelting setup. some depot and a small starter base.

4 years ago

From my playthrough, my machines seemed to use the right amounts. Of course the power consumption is a guesstimate exactly as much as the machine crafting costs are. I counted 7 beacons on average per machine for a 12-beacon build.

Do note that even if none of the machines is working, they still have the drain, just like beacons would have. I also noticed that it's much more tempting to use the Beaconed machines on recipes that you normally wouldn't use beacons on (for example in the "mall" parts of the factory).

New response