Hi.
Sorry to have been somewhat less responsive to requests, I had just about finished an update that would add some experimental extra intermediates when the first thread about K2/SE came in.
It'll run with some manual tweaking to the dependencies, but recipes will be strange, you won't be able to make molten or enriched zinc, etc. Give me a few days and I should be able to make them compatible. Since my computer is not the greatest and I have the patience of something too impatient to come up with a clever metaphor, I've never played through either mod and have been sort of taking a crash course in how their progression works.