Bluetonium

by S6X

Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.

Content
a month ago
1.1 - 2.0
3.20K
Power

g Improved Compatibility with Nuclear Science?

20 days ago

Hello! I've been quite enjoying Bluetonium - the extra processing steps are a breath of fresh air after so many playthroughs where nuclear processing was just "once you get Kovarex running you're set for the rest of the game".

Would it be possible to get some cross-compatibility improvements for Nuclear Science? There's no direct conflicts right now and it's perfectly playable, but it's a little weird having Nuclear Power and Nuclear Fuel Reprocessing require Nuclear Science, but then have all the Plutonium researches go back to just requiring purple/yellow science.

I've also been considering using Atomic Arig or perhaps Atomic Arig Lite, which merges Nuclear Science into Arig's science tree. I imagine a similar thing would happen with those mods, where the Plutonium researches are locked behind Arig science but don't require them.

I totally understand if that's not possible or reasonable to implement from this mod's end.

13 days ago

I'm glad you're enjoying the mod. This isn't something I have the time to do right now because I'm pretty busy, so no promises, but it seems like it could be worthwhile.

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