Blueprint Signals (continued)

by Yenz

Read a blueprint (or book) and generate a set of combinators containing the items to build it as signals.

Utilities
a month ago
1.1 - 2.0
6.87K
Blueprints

Changelog

Version: 1.0.1
Date: 2024-11-13
  Changes:
    - Improve performance by using built-in API
Version: 1.0.0
Date: 2024-11-05
  Changes:
    - Updated for Factorio 2.0 (complete rewrite to get rid of a lot of old code)
    - Drop mod integration with Blueprint Extensions

  Features:
    - Add support to convert a complete blueprint book (with all its children and nested books)
Version: 0.4.3
Date: 2023-07-21
  Bugfixes:
    - Fix crash if mod settings are changed via script (thanks to kryojenik)
Version: 0.4.2
Date: 2023-06-16
  Bugfixes:
    - Fix crash if mod setting "Show buttons for blueprint to signals" is disabled
Version: 0.4.1
Date: 2023-06-15
  Bugfixes:
    - Fix support for Kux-BlueprintExtensions
Version: 0.4.0
Date: 2021-10-06
  Changes:
    - Add module support
    - Add config to limit signal count per combinator

  Bugfixes:
    - Fix missing signals in some cases
Version: 0.3.0
Date: 2021.02.07
  Changes:
    - Updated for Factorio 1.1
Version: 0.2.0
Date: 2020.11.18
  Changes:
    - Updated for Factorio 1.0

  Bugfixes:
    - Fix crash when trying to create a new blueprint book.
      issue [#1](https://github.com/Haxtorio/BlueprintSignals/issues/1)

  Features:
    - A group of combinators will now be connected with red and green wire.
      New configuration options have been added to customize which wires will be used to connect combinators.
      The default behaviour is to connect combinators with both wires.
Version: 0.1.0
Date: 2020.04.23
  Changes:
    - Initial release.