Blueprint Extensions


Adds tools for updating and placing blueprints.

Content
4 years ago
0.16 - 0.18
111
Blueprints

Changelog

Version: 0.5.0
Date: 31. 01. 2020
  Changes:
    - Update for Factorio 0.18
Version: 0.4.6
Date: 01. 31. 2020
  Bugfixes:
    - Fix possible assorted crashes with auto-landfill when adding Blueprint Extensions to an existing save, for real this time.
    - Fix accidental very spammy debug logging when auto-landfilling a blueprint.
    - Fix crash when starting an in-game tutorial.
Version: 0.4.5
Date: 16. 04. 2019
  Bugfixes:
    - Fix yet another possible crash when adding Blueprint Extensions to an existing save.
    - Fix issue with diagonal straight rails and rail signals not being landfilled correctly.
Version: 0.4.4
Date: 15. 04. 2019
  Bugfixes:
    - Fix mod changelog being broken since 0.4.0
    - Fix crash on first time being added to an existing save
Version: 0.4.3
Date: 01. 04. 2019
  Bugfixes:
    - Fix another crash on loading a save that had an old version of Blueprint Extensions (only on some systems)
Version: 0.4.2
Date: 01. 04. 2019
  Bugfixes:
    - Fix another crash on loading a save that had an old version of Blueprint Extensions (only on some systems)
Version: 0.4.1
Date: 01. 04. 2019
  Bugfixes:
    - Fix crash on loading a save that had an old version of Blueprint Extensions.
Version: 0.4.0
Date: 01. 04. 2019
  New features:
    - Add support for landfilling every tile of a blueprint that needs one.

  Changes:
    - Removed code that disabled blueprint flipping and mirroring when a competing mod was installed.
      Blueprint Extensions should have been out long enough by now to justify not needing two mods.  ;)
    - Support the shortcut bar.  Add shortcuts for all operations (except nudge/snap), enabled when a blueprint is in
      your hand.
    - Add a button UI that appears while a blueprint is held to perform all blueprint operations.  The shortcut bar is
      pretty limited, so this gives you an alternative.  Individual buttons can be turned off in mod settings; the
      entire button bar is hidden if you turn off all buttons.
    - Substantially overhauled internal event handling code.
Version: 0.3.2
Date: 02. 03. 2019
  Bugfixes:
    - Fix blueprint mirroring buttons not appearing when enabled in a new save until the mod configuration changed.
    - Fix crash involving blueprint mirroring buttons in a new save when they were disabled.
Version: 0.3.1
Date: 26. 02. 2019
  Changes:
    - Add blueprint nudging.  SHIFT + arrow-on-numpad will 'nudge' a blueprint 1 tile in the selected direction.
      (Blueprints with rails will be nudged 2 tiles.)
  Bugfixes:
    - Fix default keybinds for mirroring
Version: 0.3.0
Date: 26. 02. 2019
  Changes:
    - Update for Factorio 0.17
    - Overhaul buttons for blueprint flipping to a more sane implementation.
Version: 0.2.5
Date: 18. 10. 2018
  Changes:
    - Mirroring blueprints will now mirror fluid recipes if GDIW (Gah! DarnItWater!) is installed.
      This means mirroring a refinery blueprint will not break fluid inputs if using that mod.
      This can be disabled on a per-player basis in mod settings.
Version: 0.2.4
Date: 16. 10. 2018
  Bugfixes:
    - Fix crash on case-sensitive filesystems (i.e. not Windows).  Thanks to Omnifarious for the report.
    - Fix incorrect date in changelog.
Version: 0.2.3
Date: 16. 10. 2018
  Bugfixes:
    - Changed the default wireswap keybind to CTRL + ALT + W instead of SHIFT + W, as the latter would frequently
      interfere with movement.
Version: 0.2.2
Date: 14. 10. 2018
  Additions:
    - You can now swap wire colors of a blueprint with SHIFT + W
    - You can now rotate a blueprint with CONTROL + ALT + R.  Unlike normal rotation, this modifies the actual
      blueprint and can be useful if you want to have all the blueprints in a book rotated the same direction.
  Changes:
    - When updating a blueprint, the blueprint is now cleared from the cursor (if there's room) while configuring it.
      This allows you to change blueprint icons without them all becoming icons of blueprints.
      When you finish configuring the blueprint, the blueprint will be moved back to the cursor.

      This more closely reflects vanilla blueprint behavior.
Version: 0.2.1
Date: 24. 04. 2018
  Bugfixes:
    - Actually flip splitter priorities upon mirroring like we said we would.
Version: 0.2.0
Date: 23. 04. 2018
  Additions:
    - Added and reworked the blueprint flipping and turning functionality in the Blueprint Flipper and Turner mod,
      including a fix to priority splitters.
        * This functionality is disabled if Blueprint Flipper and Turner is enabled to avoid possible conflicts.
        * The GUI buttons for flipping blueprints can be disabled in mod settings.  Note this has no effect if
          Blueprint Flipper and Turner is disabled.
  Changes:
    - Internal reworking of code to be better organized.
Version: 0.1.1
Date: 17. 12. 2017
  Bugfixes:
    - Fixed crash when blueprint-updating an empty area.
  Changes:
    - Blueprints can now be "versioned": Updating a blueprint with a label like "Train Station v.1" will make the
      updated blueprint default to "Train Station v.2".  By default, normal drag will update a version number if one is
      present, shift-drag will append "v.2" if no version number is present.  These options can be changed in mod
      settings.
Version: 0.1.0
Date: 17. 12. 2017
  Changes:
    - First release.