Bluebuild

by Mylon

Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.

Utilities
3 years ago
0.14 - 1.1
5.64K
Blueprints

b 16.x bug

6 years ago

22.656 Error MainLoop.cpp:1013: Exception at tick 570017: Error while running event Bluebuild::on_tick (ID 0)
Bluebuild/control.lua:173: bad argument #1 to 'random' (number expected, got nil)

happens when attempting to pick up concrete with a deconstruction blueprint.

6 years ago

Same Problem with pretty much any type of floor.

6 years ago

Got the same thing, error while deconstruction planning concrete.

Error while running event Bluebuild::on_tick (ID 0)
Bluebuild/control.lua:173: bad argument #1 to 'random' (number expected, got nil)

6 years ago
(updated 6 years ago)

Fixed in next version.

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