Bluebuild

by Mylon

Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.

Utilities
4 years ago
0.14 - 1.1
6.17K
Blueprints

b Bluebuild-built entities don't have a Bottleneck indicator

8 years ago
(updated 8 years ago)

This is an issue with Bottleneck.

The furnaces with indicators are the ones built by construction bots. The ones without were built with Bluebuild.

http://i.imgur.com/ooYkffe.png

A possible cause is looking for a player or bot-built entity. Bluebuild might not call this function when building its entities.

8 years ago

Probably related: Bluebuild-built entities are not Auto-filled by the mod Autofill.

8 years ago

I looked into this. Are you using the latest version of Bluebuild? 0.6.3 adds onEntityBuilt events. Also bluebuild built items do show the Built By tag.

8 years ago

Hi Mylon,

you pass the player character instead of the revived entity. On line 112 it should be

game.raise_event(defines.events.on_built_entity, {created_entity = revive, …})

With this change, Bottleneck works again.

8 years ago

I'll do that. Thank you very much, gheift.

New response