Bluebuild

by Mylon

Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.

Utilities
5 years ago
0.14 - 1.1
6.24K
Blueprints

b Bluebuild-built entities don't have a Bottleneck indicator

10 years ago
(updated 10 years ago)

This is an issue with Bottleneck.

The furnaces with indicators are the ones built by construction bots. The ones without were built with Bluebuild.

http://i.imgur.com/ooYkffe.png

A possible cause is looking for a player or bot-built entity. Bluebuild might not call this function when building its entities.

10 years ago

Probably related: Bluebuild-built entities are not Auto-filled by the mod Autofill.

10 years ago

I looked into this. Are you using the latest version of Bluebuild? 0.6.3 adds onEntityBuilt events. Also bluebuild built items do show the Built By tag.

10 years ago

Hi Mylon,

you pass the player character instead of the revived entity. On line 112 it should be

game.raise_event(defines.events.on_built_entity, {created_entity = revive, …})

With this change, Bottleneck works again.

10 years ago

I'll do that. Thank you very much, gheift.

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