Bluebuild

by Mylon

Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.

Utilities
4 years ago
0.14 - 1.1
6.17K
Blueprints

g Built entities don't raise on_built events

8 years ago

...so I have to rebuild them if I want modded entities to work properly.

8 years ago

Added a on_built_entity event call. Could you download the latest version and test?

8 years ago

Thanks for the update. =) Supamod.

8 years ago

Hi Mylon,

you pass the player character instead of the revived entity. On line 112 it should be

game.raise_event(defines.events.on_built_entity, {created_entity = revive, …})

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