Biter Detector Sentinel Combinator deprecated

by mk-fg

Adds Sentinel Alarm and Combinator buildings that detect biters within configurable range, sending signals to connected circuit network.

Content
1 year, 9 months ago
0.18 - 1.1
1.71K
Circuit network

g [fixed] Neat mod but 2 bugs

3 years ago

Hi. This mod is just what I was looking for. However its got 2 bugs.

The 1st is that if the Radar is destroyed or loses power, the last signals continue to transmit. They never stop. This one is a bad one, IMO. Hopefully it can be fixed.

The 2nd may not be a bug, but I thought it is. These entities can run without power.

3 years ago

UPDATE:
I am learning modding. I see you use constant combinator as a start for your new entities. That doesn't use power. So no bug there.

The nasty one with the signal continuing after the radar as gone, I fixed. I can send you the code if you want.

3 years ago

The nasty one with the signal continuing after the radar as gone, I fixed. I can send you the code if you want.

Maybe make a PR on github? Should be easy to fix anyway.
Didn't think to reset these signals, but yeah, probably a good idea, if only to indicate that the thing isn't working that way.
Will fix either way, thanks for reporting.

I see you use constant combinator as a start for your new entities. That doesn't use power. So no bug there.

It can be implemented anyway, by using/combining multiple entities.
E.g. https://mods.factorio.com/mod/Color_Combinator_Lamp_Posts uses power and is a constant combinator.

But with the counter being placed next to a radar anyway, there's probably no point adding any power drain there, except purely cosmetic.
Alarms can probably be re-implemented as a power pole and connect to a power grid via copper wire by themselves, but meh, seem to be more hassle and complication than it's worth - not like tiny power drain will make a difference for these, and whatever they're connected to should probably use more of it anyway.

3 years ago

Ok, I gave you a PR for the RADAR fix if you want it. I see you are big modder, not just for Factorio. And its a lot of games I play (Stellaris, Surviving Mars, etc...)!

3 years ago

Thanks!
It's just a tiny mods fixing or implementing various small things like this one, and mostly outdated as I don't (and probably can't) play these games enough to even keep all that stuff up to date.

3 years ago

Should be fixed in 0.0.15+.

New response