Don't think there's upper limit on range here, auto-targetting range of artillery is 224 tiles, so guess you can set that via R=224 signal.
If you want thing to trigger a speaker unconditionally, connect it directly to a speaker - just alarm, speaker, one wire, set R, trigger on R>0.
That image shows more complicated configuration (as is written there) which is not "simply trigger a speaker after a range is set" (+ enemies are within range).
But more generally, this mod adds a circuit network element, is in circuit network category, and guess you just don't want to deal with circuit networks.
If latter is the case, I'd suggest to simply avoid and not bother with mods which are tagged "Circuit network", as they require red/green wires and basic understanding of how these work in my experience, and mostly intended for general-purpose automation of anything through these, same as this mod.
It's definitely possible to make a less complicated self-contained alarm speaker mod, and yeah, might be nice for a common use-case of alarms here, but this mod just doesn't have that atm, sorry.
And it'd probably be best to have such dedicated thing not in a circuit network category, as it'd have nothing to do with it, i.e. not a part of this mod anyway.