Progess Report:
I've got the mod loaded and, as far as I can tell, working in 2.0 now. That said, there are a few caveats, hence why I've not yet uploaded it. As I'm not great with updating scripts, I've had to deactivate most of them for the mod to run. It hasn't affected anything but sapling growth as far as I've seen yet, but I still need to do quite a bit of testing.
The state of my indev update is as follows:
The mod seems to function, and hasn't crashed so far. Machines all work, but saplings don't grow and the mod isn't balanced for Space Age yet at all.
A lot changed with 2.0/Space Age, including file paths for graphics, certain parameters like pollution, and quite a bit in scripting. If I find the mod to be fully playable with scripts disabled, I'll work on balancing it between 2.0 and Space Age, and then upload it. If it turns out the scripts are necessary, I'll have quite a bit more work to go learning what's changed and how it needs to be fixed. That or I'll have to see who else can help with them, I wasn't part of this mod at the time they were written and don't know what all they're for.