BioTech


Produce science packs and rocket parts using biological and renewable materials

Content
10 months ago
0.13 - 1.1
1.51K
Manufacturing

i Development Discussion

8 months ago

New topic here to discuss development-related stuff.

8 months ago

FallenPaladin, if I could ask for a list of changes made in your mod edits so I can go through it knowing what to look for?

6 months ago

Update: Still working on the mod, just hectic life stuff happening right now. Had to move, now I'm job hunting, will be back to it when things normalize.

5 months ago

Will be trying to update the mod to 2.0 in the coming weeks, but no promises on the date I'll have it done. I'm still trying to figure out what all has changed in 2.0

5 months ago

I'm really looking forward to this mod being updated.

2 months ago

Progess Report:
I've got the mod loaded and, as far as I can tell, working in 2.0 now. That said, there are a few caveats, hence why I've not yet uploaded it. As I'm not great with updating scripts, I've had to deactivate most of them for the mod to run. It hasn't affected anything but sapling growth as far as I've seen yet, but I still need to do quite a bit of testing.

The state of my indev update is as follows:
The mod seems to function, and hasn't crashed so far. Machines all work, but saplings don't grow and the mod isn't balanced for Space Age yet at all.

A lot changed with 2.0/Space Age, including file paths for graphics, certain parameters like pollution, and quite a bit in scripting. If I find the mod to be fully playable with scripts disabled, I'll work on balancing it between 2.0 and Space Age, and then upload it. If it turns out the scripts are necessary, I'll have quite a bit more work to go learning what's changed and how it needs to be fixed. That or I'll have to see who else can help with them, I wasn't part of this mod at the time they were written and don't know what all they're for.

2 months ago

Hi, thanks for Your great work with progress this mod.

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