Big-Monsters


Be prepared for the big monsters and other tragic events from this planet!

Content
7 months ago
0.16 - 1.1
25.1K
Enemies

g Tips and Help

4 months ago

Preference: we are playing with Kostario 2, Spece Exploration and Rampant mods, we are making all basic science types except for rocket science packs (just started production of Chemical Tech cards); and have not yet researched laser turrets... I have so far been focusing on reducing pollution as much as possible, all our power production ~216 MW (~50 MW satisfaction) is done by solar or wind and plan to transition from coal furnaces to electric soon; and we are thinking of doing air purification soon as well.

  • So far our team's response to the big bugs has been to frantically put up 100 turrets or so and load them up with ammo, it has worked ok-ish. But will it scale well later on? (we have only fought two, the first one was ranged with 120k hp and the second one was blue one with 160k).

  • The interior attacks seem to have been the most panic inducing ones so far for us. We are thinking of giving the entire base a minimum coverage such that at any given point there is are at least 4 turrets within range, would that suffice, or would we need significantly more?

  • How much worse will the human raids get, right now the snipers take out a few turrets out, and the others ones die fairly quick.

  • We are far from building a rocket silo, but before we build one, and start launching rockets, and rules of thumb or tips on how robust our defenses should be?

  • Any other suggestions/tips vs the natural disasters or other things?

Thanks for the help.

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