I am using Big Monsters in my current game. The settings and mods are for an extreme marathon game. More expensive than marathon, with some railworld and deathworld settings. As such, I am over six hours into the game, but I barely have military tech going and am just into seeing some big biters from normal spawns (Evolution is about 0.6).
So far I have gotten a few groups of enemy soldiers and biters from your mod that I have dealt with without any real issue, but then disaster struck and spitterzilla appeared. 180k HP, only 28% resistance to all but explosives, but it would take about 2000 AP magazines to bring it down at my current tech level, assuming the turrets aren't destroyed before they spend all the ammo. And I don't have much else to work with, a few companion drones (Klonan mod), and grenades (way too slow). With the enemy range (72) I would have to manually go in and place the turrets, in an area heavily coated with acid splashes where a single direct hit would one-shot me. Not that I have enough bullets, without stripping all my defenses. This mod is serious business, I expect to have to dump enemy HP in mod settings if I am to kill it.
But how is enemy strength scaled, description says it is scaled based on number of players and evolution, but in my extreme settings that seems insufficient.