Hey guys!
I've just released the 1.2.0 version of the mod.
It's not as big an upgrade as 1.1, but it comes with its own set of new things, so as always backup your world before doing anything crazy :D
I've added a new technology that allows roboports to power nearby structures. I've chosen to give them a 2 tiles radius around them, so you can avoid cluttering things around the roboport.
This new tech is an upgrade over the wired roboports technology, which is of course a prerequisite.
I also fixed a bug that was reported to happen with roboports connected to entities that have more than one circuit network socket, like combinators. I reworked the way I handle circuit connections, now there shouldn't be any more issues at all (i hope? :D)
Anyway, if you find bugs or anything not working as intended, be sure to report here so I can fix it as soon as I can
Thanks everybody!
EDIT: OMG, I forgot to tag this as "announcement", and now I can't edit nor delete this message arghh....