Aquilo Overhaul: Better Aquilo


Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....

Tweaks
7 days ago
2.0 - 2.1
2.20K
Factorio: Space Age Icon Space Age Mod
Planets Fluids Manufacturing

g [FIXED] Add a config option for the railgun speed cap

8 days ago

I appreciate how configurable this mod is. However, if possible, I'd like to request an option to revert the cap on railgun shooting speed research too.

Thanks o7

8 days ago
(updated 8 days ago)

Hi,
Yes, I'll add it in the next update 😄

May I ask why ?
I mean, the goal was to avoid "waste" of science when the actual max speed is reached (cause the railgun turret speed is caped and beyond that tech level doens't do anything).

7 days ago

Hey, thanks!

I understand the motivation - the cap makes a lot more sense now. However, as I understand it, the issue with railgun turret speed not working after a certain point was fixed in 2.1.7 ("Fixed that turret shooting speed didn't work at higher speeds depending on the turret animations.") Granted, I haven't actually played a late-game save since before that patch, so it's possible that I've misinterpreted the patch notes, but I assume that change fixes the "functional speed cap" issue.

If I'm wrong about that, please disregard this request, hah.

7 days ago

Hi,
Oh I didn't know that 😓

I'll check, but indeed if there is no more cap this feature don't make sense anymore. I'll just remove it in that case.

Thanks for the report !

7 days ago

Done with 7.6.4 !
Thanks again for pointing that out to me :)

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